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Mano Backup Save - Mano_BackupSave.js

Plugin desc : Make a backup of your save data as the game progresses.

License : MIT License

Author : siguren(https://github.com/Sigureya/RPGmakerMV)

Website : https://github.com/Sigureya/RPGmakerMZ/blob/master/Mano_BackupSave.js

Desc page : https://raw.githubusercontent.com/Sigureya/RPGmakerMZ/master/Mano_BackupSave.js

Download Page : https://raw.githubusercontent.com/Sigureya/RPGmakerMZ/master/Mano_BackupSave.js

File name : Mano_BackupSave.js

Help of plugin :

* @plugindesc Make a backup of your save data as the game progresses.
 * @author siguren(https://github.com/Sigureya/RPGmakerMV)
 * @url https://raw.githubusercontent.com/Sigureya/RPGmakerMZ/master/Mano_BackupSave.js
 * 
 * @target MZ
 * 
 * @command BackupSave
 * @text createBackup
 * @arg id
 * @text BackupNumber
 * @desc Even if they are not serial numbers, 
 * they are arranged in numerical order.
 * @type number
 * @min 1
 * @default 1
 * 
 * @arg switchId
 * @text Multiple call prevention (blank OK)
 * @desc Use the switch to make a one-time backup.
 * @type switch
 * @default 0
 * 
 * @arg text
 * @text helpText
 * @desc It is used for display on the reading screen.
 * 
 * @command BackupScene
 * @text OpenBackup
 * @desc Open the backup load scene.
 * 
 * @param titleWidth
 * @text titleWidth
 * @type number
 * @default 180
 * 
 * @param titleFormat
 * @text titleFormat
 * @type string
 * @default backup %1
 * 
 * @param commandName
 * @text CommandNamne
 * @desc Command name to display in the title scene
 * @default Backup Load
 * 
 * @param commandHeight
 * @type number
 * @default 44
 * 
 * 
 * @help
 * Only one save data is created when advancing the game,
 * You may get stuck when you get caught in a bug.
 * This plugin forces data to be saved separately from regular save files.
 *
 * Save data is created with a plug-in command.
 * 
 * ■ Timing of backup creation
 * Call "Create Backup" when the following conditions are met.
 * In theory, it is possible at any time, but for safety.
 * ・ Timing that is called only once (can be automated with a switch)
 * ・ Map with few events for production (affects the size of save data, etc.)
 * -The last line of the event command (Avoiding problems by updating game data-described later)
 * When you arrive in a new city, it is easy to meet these conditions.
 *  
 * ■ When backing up with different save data
 * Different save data ・ When backing up in the same location
 * Overwrite the old one with a later backup.
 *
 * ■ About the effect of updating game data
 * If you have saved a chapter, please end the event as soon as possible.
 * It is recommended to place it as the last command of the map event.
 *
 * If there is a process immediately after the backup save,
 * The process will be executed after loading.
 * This will cause the old process to be executed when updating the game data.  
 *

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