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MNKR TM Equip Slot Ex MZ - MNKR_TMEquipSlotExMZ.js
Plugin desc : Allows you to freely change body part settings for each actor.
License : MIT License
Author : munokura
Website : http://x.com/munokura
Desc page : https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_TMEquipSlotExMZ.js
File name : MNKR_TMEquipSlotExMZ.js
Help of plugin :
@target MZ @url https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_TMEquipSlotExMZ.js @plugindesc Allows you to freely change body part settings for each actor. @author munokura @license MIT License @help This command allows you to freely change equipment settings for each actor. How to use: Write a tag like <equipSlotEx:1 2 5 5 5> in the actor’s memo field. This example shows a equipment configuration of a weapon, a shield, and three accessories. If the tag is not present, the standard equipment configuration will be used. Also, if dual wielding is set, the second equipment will be replaced with a weapon. Notes: The editor does not support slot expansion, such as for the database’s initial equipment or the ”Change Equipment” event command. If you want to change an actor’s equipment as an event, use a plugin command. Plugin Command: changeEquipSlotEx 1 3 10 Equip item 10 to equipment slot 3 (0 being the top) of actor 1. Whether the equipment is a weapon or armor is automatically determined by the specified slot. forceChangeEquipSlotEx 1 3 10 Unlike changeEquipSlotEx, the party does not need to possess the target equipment. The previous equipment will be removed. clearEquipmentsSlotEx 1 Removes all equipment from actor #1. # Contact This is a plugin originally created for RPG Maker MV ported for MZ. Please contact the modifier for any inquiries. # Terms of Use MIT License. http://opensource.org/licenses/mit-license.php You may modify and redistribute this without permission, and there are no restrictions on its use (commercial, 18+, etc.). @command changeEquipSlotEx @text Equipment changes @desc Wear the specified equipment. You must have the equipment. @arg actorId @text actor @desc Equip the actor with the specified equipment. @type actor @default 0 @arg slotId @text Equipment Slot ID @desc Equipment slot ID, starting from 0 @type number @default 0 @arg equipId @text Equipment ID @desc Equipment ID. Weapons and armor are automatically identified. @type number @default 0 @command forceChangeEquipSlotEx @text Forced equipment exchange @desc The specified equipment will be equipped. The party does not need to have the equipment in question. The previous equipment will be removed. @arg actorId @text actor @desc Equip the actor with the specified equipment. @type actor @default 0 @arg slotId @text Equipment Slot ID @desc Equipment slot ID, starting from 0 @type number @default 0 @arg equipId @text Equipment ID @desc Equipment ID. Weapons and armor are automatically identified. @type number @default 0 @command clearEquipmentsSlotEx @text Unlock all equipment @desc Remove all equipment. @arg actorId @text actor @desc Remove all equipment from the actor. @type actor @default 0