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MNKR Vitsuno Difficulty MZ - MNKR_Vitsuno_DifficultyMZ.js
Plugin desc : You will be able to change ability scores and reward multipliers depending on the difficulty level.
License : MIT License
Author : munokura
Website : http://x.com/munokura
Desc page : https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_Vitsuno_DifficultyMZ.js
File name : MNKR_Vitsuno_DifficultyMZ.js
Help of plugin :
@target MZ @url https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_Vitsuno_DifficultyMZ.js @plugindesc You will be able to change ability scores and reward multipliers depending on the difficulty level. @author munokura @license MIT License @help # Function Allows you to change stats and reward multipliers based on difficulty level. # Plugin Commands - Difficulty SetID Difficulty ID - Change Difficulty ID - Difficulty Next - Increase Difficulty ID - Difficulty Previous - Decrease Difficulty ID There are no plugin commands. # Contact Information This is a plugin originally created for RPG Maker MV ported for MZ. Please contact the modifier for any inquiries. # Terms of Use MIT License. http://opensource.org/licenses/mit-license.php Modifications and redistribution are permitted without permission from the author, and there are no restrictions on use (commercial, 18+, etc.). @param Init Difficulty ID @text Difficulty ID initial value @desc The initial difficulty ID. @type number @default 2 @param Use Option @text Options can be changed @desc You can change the difficulty level during the game using the options. @type boolean @on Changeable @off Immutable @default true @param Option Name @text Optional Display Name @desc An optional display name. @default 難易度 @param Difficulty ID:1 @text Difficulty ID: 1 @param 1 : Name @text Difficulty name @desc Difficulty level name. (Leave blank if not in use.) @default イージー @parent Difficulty ID:1 @param 1 : Param Rate @text Status Multiplier @desc Status multiplier based on difficulty level. @default 0.7,0.7,0.7,0.7,0.7,0.7,0.7,0.7 @parent Difficulty ID:1 @param 1 : Drop Rate @text Reward multiplier @desc Reward multiplier based on difficulty. @default 1.0,1.0,1.0,1.0,1.0 @parent Difficulty ID:1 @param Difficulty ID:2 @text Difficulty ID: 2 @param 2 : Name @text Difficulty name @desc Difficulty level name. (Leave blank if not in use.) @default ノーマル @parent Difficulty ID:2 @param 2 : Param Rate @text Status Multiplier @desc Status multiplier based on difficulty level. @default 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0 @parent Difficulty ID:2 @param 2 : Drop Rate @text Reward multiplier @desc Reward multiplier based on difficulty. @default 1.0,1.0,1.0,1.0,1.0 @parent Difficulty ID:2 @param Difficulty ID:3 @text Difficulty ID: 3 @param 3 : Name @text Difficulty name @desc Difficulty level name. (Leave blank if not in use.) @default ハード @parent Difficulty ID:3 @param 3 : Param Rate @text Status Multiplier @desc Status multiplier based on difficulty level. @default 1.3,1.3,1.3,1.3,1.3,1.3,1.3,1.3 @parent Difficulty ID:3 @param 3 : Drop Rate @text Reward multiplier @desc Reward multiplier based on difficulty. @default 1.2,1.2,1.2,1.2,1.2 @parent Difficulty ID:3 @param Difficulty ID:4 @text Difficulty ID: 4 @param 4 : Name @text Difficulty name @desc Difficulty level name. (Leave blank if not in use.) @default ベリーハード @parent Difficulty ID:4 @param 4 : Param Rate @text Status Multiplier @desc Status multiplier based on difficulty level. @default 1.6,1.6,1.6,1.6,1.6,1.6,1.6,1.6 @parent Difficulty ID:4 @param 4 : Drop Rate @text Reward multiplier @desc Reward multiplier based on difficulty. @default 1.4,1.4,1.4,1.4,1.4 @parent Difficulty ID:4 @param Difficulty ID:5 @text Difficulty ID: 5 @param 5 : Name @text Difficulty name @desc Difficulty level name. (Leave blank if not in use.) @default マニア @parent Difficulty ID:5 @param 5 : Param Rate @text Status Multiplier @desc Status multiplier based on difficulty level. @default 1.9,1.9,1.9,1.9,1.9,1.9,1.9,1.9 @parent Difficulty ID:5 @param 5 : Drop Rate @text Reward multiplier @desc Reward multiplier based on difficulty. @default 1.6,1.6,1.6,1.6,1.6 @parent Difficulty ID:5 @param Difficulty ID:6 @text Difficulty ID: 6 @param 6 : Name @text Difficulty name @desc Difficulty level name. (Leave blank if not in use.) @parent Difficulty ID:6 @param 6 : Param Rate @text Status Multiplier @desc Status multiplier based on difficulty level. @default 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0 @parent Difficulty ID:6 @param 6 : Drop Rate @text Reward multiplier @desc Reward multiplier based on difficulty. @default 1.0,1.0,1.0,1.0,1.0 @parent Difficulty ID:6 @param Difficulty ID:7 @text Difficulty ID: 7 @param 7 : Name @text Difficulty name @desc Difficulty level name. (Leave blank if not in use.) @parent Difficulty ID:7 @param 7 : Param Rate @text status @desc Status multiplier based on difficulty level. @default 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0 @parent Difficulty ID:7 @param 7 : Drop Rate @text Reward multiplier @desc Reward multiplier based on difficulty. @default 1.0,1.0,1.0,1.0,1.0 @parent Difficulty ID:7 @param Difficulty ID:8 @text Difficulty ID: 8 @param 8 : Name @text Difficulty name @desc Difficulty level name. (Leave blank if not in use.) @parent Difficulty ID:8 @param 8 : Param Rate @text status @desc Status multiplier based on difficulty level. @default 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0 @parent Difficulty ID:8 @param 8 : Drop Rate @text Reward multiplier @desc Reward multiplier based on difficulty. @default 1.0,1.0,1.0,1.0,1.0 @parent Difficulty ID:8 @command SetId @text Change Difficulty ID @desc Change the difficulty ID. @arg DifficultyIdConst @text Difficulty ID constant @desc Please specify the difficulty ID. @type number @default 0 @arg DifficultyIdVariableId @text Numerical variables @desc Executes the value of the variable as a number, ignoring constants. @type variable @default 0 @command Next @text Increase difficulty ID @desc Increase the difficulty ID. @command Previous @text Decreased difficulty ID @desc Lower the difficulty ID.