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Animation By Point - AnimationByPoint.js
Plugin desc : Animation display plugin for specified coordinates
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/AnimationByPoint.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/AnimationByPoint.js
File name : AnimationByPoint.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/AnimationByPoint.js @plugindesc Animation display plugin for specified coordinates @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- AnimationByPoint.js Provides commands to display animations or speech bubbles at specified coordinates (pixels) on the screen. Since there is no animation target, flashing to the target is disabled. Also, due to the plugin’s structure, priority change functionality cannot be added. If you want to display speech bubbles on the battle screen, you will need the separate ”BattleBalloon.js” plugin. It is distributed in the same location as this plugin. To immediately remove currently displayed animations or speech bubbles, apply the separate ”RemoveAnimation.js” plugin and execute the remove command. This plugin requires the base plugin ”PluginCommonBase.js.” ”PluginCommonBase.js” is located in the following folder under the RPG Maker MZ installation folder: dlc/BasicResources/plugins/official Terms of Use: You may modify and redistribute this plugin without permission, and there are no restrictions on its use (commercial, R18, etc.). This plugin is now yours. @command SHOW_ANIMATION @text Animation display @desc Displays animations and speech bubbles at specified coordinates (pixels) on the screen. @arg label @text label @desc This is the label of the animation to be displayed. Specify this in advance if you want to erase the animation midway. @arg id @text Animation ID @desc The animation ID to display. @type animation @default 1 @arg balloonId @text Speech bubble ID @desc The balloon ID to display. Specify this if you want to display a balloon instead of an animation. @type select @default 0 @option none @value 0 @option Surprise @value 1 @option Hatena @value 2 @option note @value 3 @option heart @value 4 @option anger @value 5 @option sweat @value 6 @option crumpled @value 7 @option silence @value 8 @option light bulb @value 9 @option Zzz @value 10 @option User-defined 1 @value 11 @option User-defined 2 @value 12 @option User-defined 3 @value 13 @option User-defined 4 @value 14 @option User-defined 5 @value 15 @arg positionType @text Coordinate Type @desc Select the coordinate determination type from Screen Coordinates or Map Coordinates. @type select @default screen @option Screen coordinates @value screen @option Map Coordinates @value map @arg x @text X coordinate @desc The X coordinate to display the animation. @type number @default 0 @arg y @text Y coordinate @desc The Y coordinate to display the animation. @type number @default 0 @arg wait @text Wait until completion @desc Waits for the event to finish animating. @type boolean @default false @arg scroll @text Linked to scrolling @desc The animation coordinates change as you scroll the map. @type boolean @default false @arg loop @text Loop Playback @desc The animation will be played in a loop. To stop it, clear the animation. @type boolean @default false @arg angle @text angle @desc The angle of the animation (0-360). Only valid for MV animations. @type number @default 0 @min 0 @max 360 @command REMOVE_ANIMATION @text Clear Animation @desc Specify a label to immediately remove any animations or balloons currently being displayed. RemoveAnimation.js is required for use. @arg label @text label @desc Specifies the label to display when animating.