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Character Picture - CharacterPicture.js

Plugin desc : Character picture display plugin

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/CharacterPicture.js

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/CharacterPicture.js

File name : CharacterPicture.js

Help of plugin :

@target MZ
@url https://github.com/triacontane/RPGMakerMV/tree/mz_master/CharacterPicture.js
@plugindesc Character picture display plugin
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MZ-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----

CharacterPicture.js

Displays character graphics as pictures.
After specifying a character graphic in the plugin command,
if you set Picture Display to an empty file, the corresponding graphic
will be displayed as a picture.

The cell number specified in the command corresponds to the animation pattern
and orientation
and is assigned numbers 0-11 from the top left to the bottom right.

To use this plugin, you need the base plugin ”PluginCommonBase.js.”
”PluginCommonBase.js” is located in the following folder
under the RPG Maker MZ installation folder:
dlc/BasicResources/plugins/official

Terms of Use:
You may modify and redistribute this plugin without permission, and there are
no restrictions on its use (commercial, R18+, etc.).
This plugin is now yours.

@command SET_CHARACTER_PICTURE
@text Character picture specification
@desc Displays the specified character graphic as a picture.
@arg imageFile
@text file
@desc The file path of the character graphic.
@type file
@dir img/characters
@arg index
@text Index
@desc Character graphic file index (0-7)
@type number
@default 0
@max 7
@arg cell
@text Cell Number
@desc Character graphic cel number (0-11)
@type number
@default 1
@max 11

@command CHANGE_CELL_NUMBER
@text Cell number change
@desc Changes the cel number of the character picture with the specified ID.
@arg pictureId
@text Picture ID
@desc The ID of the picture to change.
@type number
@default 1
@min 1
@max 100
@arg cell
@text Cell Number
@desc Character graphic cel number (0-11)
@type number
@default 1
@max 11

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