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Counter Extend - CounterExtend.js
Plugin desc : Counterattack Extension Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/CounterExtend.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/CounterExtend.js
File name : CounterExtend.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/CounterExtend.js @plugindesc Counterattack Extension Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- CounterExtend.js You can activate skills and items as a reaction (counterattack) to an opponent’s actions. You can set counterattacks under a variety of conditions and settings. This function operates regardless of the default ”Counterattack Rate” feature. Specify the following in the memo field for the feature (actor, class, weapon, armor, state, enemy character). A battler with that feature will counterattack. For example, if you set it in the memo field for a state, a battler affected by that state will counterattack when attacked. <CounterExtend:aaa> # Counterattacks with the counterattack setting matching the identifier [aaa]. <CounterExtend:aaa> # Same as above <CounterExtend:1> # Counterattacks with the counterattack setting [1] in the counterattack list. <CounterExtend:1> # Same as above Detailed counterattack settings can be entered via the plugin parameters. Unlike normal counterattacks, they are activated after the opponent’s action is completed. The target of a counterattack skill is determined by the following conditions: - If the counterattack skill targets an enemy, it will target the attacker. - If the counterattack skill targets an ally, it will target the counterattacker. - If the counterattack skill targets all, it will target the skill itself. If multiple counterattack tags are met simultaneously, they will be activated in the following order: State (in order of priority) > Actor/Enemy > Occupation > Equipment Skills and items entered in the memo field as follows will reduce the enemy’s counterattack frequency by the specified value. <CounterEvasion: 100> <Counterattack Evasion: 100> 〇 Local variables available in scripts subject -> Counterattacking battler target -> Opposing battler triggerAction -> Action taken by the opposing battler 〇 Variables available in counterattack skill calculation formulas a.lastHpDamage -> HP damage last taken by the counterattacker This plugin requires the base plugin ”PluginCommonBase.js.” ”PluginCommonBase.js” is located in the following folder under the RPG Maker MZ installation folder: dlc/BasicResources/plugins/official @param CounterList @text Counterattack Settings List @desc This is a list of counterattack settings. Specify the identifiers specified here in each memo field. @type struct<COUNTER>[] @default [] @param ConsiderateRepeat @text Consider consecutive attacks @desc If enabled, you will only be able to counterattack once against your opponent’s consecutive attacks or multiple actions. @type boolean @default false