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Cursed Action - CursedAction.js

Plugin desc : Cursed Plugin

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/CursedAction.js

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/CursedAction.js

File name : CursedAction.js

Help of plugin :

@target MZ
@url https://github.com/triacontane/RPGMakerMV/tree/mz_master/CursedAction.js
@plugindesc Cursed Plugin
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MZ-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----

CursedAction.js

During battle, you can have the character take an action different from the
one you specified.
You can also set the conditions and probability for the action to change.
Enter the following information in the memo field of the characteristic
database (※1).
※1 Actor, job, weapon, armor, state, enemy character

<CursedAction:name> # Executes the curse action specified by name [name]
<CursedAction:name> # Same as above

Terms of Use:
You may modify and redistribute this plugin without permission, and there are
no restrictions on its use (commercial, 18+, etc.).
This plugin is now yours.

@param actionList
@text Action List
@desc This is a list of curses that change behavior. Multiple curses can be specified.
@type struct<CursedAction>[]
@default []

@param priority
@text priority
@desc Choose your priority between auto-combat and chaos settings.
@type select
@default 2
@option Auto-battle is prioritized
@value 0
@option Prioritizes auto-battle
@value 1
@option Auto-battle takes priority over chaos
@value 2

@param message
@text Cursed Message
@desc This is the message to display when a curse changes behavior. %1 will be converted to the butler’s name.

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