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Event Label - EventLabel.js

Plugin desc : Event Label Plugin

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/EventLabel.js

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/EventLabel.js

File name : EventLabel.js

Help of plugin :

@target MZ
@url https://github.com/triacontane/RPGMakerMV/tree/mz_master/EventLabel.js
@plugindesc Event Label Plugin
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MZ-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----

EventLabel.js

Displays a label above the event. Specify the following in the memo field.
<LB:name> // Label [name] will be displayed.
<LB> // Label will be displayed with the event name.
<LB_No> // Label will not be displayed.
(If ”Show by Default” is enabled)
<LB_X:4> // Shifts the label’s X position.
<LB_Y:-4> // Shifts the label’s Y position.
<LB_S:1> // Displays the label when switch [1] is ON.
<LB_S:A> // Displays the label when self-switch [A] is ON.
<LB_T:true> // Displays the tail. Overrides plugin parameters.
<LB_T:false> // Does not display the tail. Overrides plugin parameters.
<LB_Z:2> // Sets the label’s Z coordinate to 2 (below the normal character).
Default is 6.

This plugin requires the base plugin ”PluginCommonBase.js.”
”PluginCommonBase.js” is located in the following folder under the RPG Maker
MZ installation folder:

dlc/BasicResources/plugins/official

Terms of Use:
You may modify and redistribute this plugin without permission from the
author, and there are no restrictions on its use (commercial, R18+, etc.).
This plugin is now yours.

@param showDefault
@text Show by default
@desc The label will be displayed with the event name even if you do not set anything.
@type boolean
@default false

@param hideNoImage
@text If there is no image, do not display
@desc If no image is specified for the event, the label will not be displayed.
@type boolean
@default true

@param hideNameEv
@text EV is not displayed by default
@desc When default display is enabled, events whose names start with ”EV” will not be labeled.
@type boolean
@default true

@param fontSize
@text Font size
@desc The font size of the label.
@type number
@default 16

@param backColor
@text Background Color
@desc The background color of the label, set in the order of red, green, blue, and opacity.
@default rgba(0,0,0,0.5)

@param padding
@text margin
@desc The label margin.
@default 2

@param borderColor
@text Border Color
@desc The color of the label border, set in the order of red, green, blue, and opacity.
@default rgba(0,0,255,1)

@param borderSize
@text Border Size
@desc The size of the label border.
@type number
@default 0

@param showTail
@text Tail display
@desc A triangular tail appears at the bottom of the label by default.
@type boolean
@default false

@param tailWidth
@text Tail width
@desc The width of the tail when displayed.
@type number
@default 12

@param tailHeight
@text Tail height
@desc The height at which the tail should be displayed.
@type number
@default 8

@param invisibleSwitchId
@text Hidden Switch ID
@desc When the specified switch is ON, all labels will be hidden.
@type switch
@default 0

@command SHOW_LABEL
@text Labeling
@desc Displays the event label. If you specify empty, the label will be deleted. It will return to the original state when you move the map.
@arg eventId
@text Event ID
@desc The event ID for which the label is to be displayed. If you specify 0, it will be the event that executed the command.
@default 0
@arg text
@text Label Text
@desc The label text.
@type multiline_string
@arg fontSize
@text Font size
@desc The font size of the label. If you specify 0, it will use the default size.
@default 0

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