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Parallax Considerate Shake - ParallaxConsiderateShake.js

Plugin desc : A plugin that considers distant view shake

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/ParallaxConsiderateShake.js

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/ParallaxConsiderateShake.js

File name : ParallaxConsiderateShake.js

Help of plugin :

@target MZ
@url https://github.com/triacontane/RPGMakerMV/tree/mz_master/ParallaxConsiderateShake.js
@plugindesc A plugin that considers distant view shake
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MZ-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----

ParallaxConsiderateShake.js

Fixes the issue where black areas appear on both sides of the screen when
shaking a map with a distant view.

Specifically, it widens the distant view by 48 pixels around it.

If you are using a zero-parallax distant view, enable or disable it in the
parameters.

This plugin requires the base plugin ”PluginCommonBase.js.”
”PluginCommonBase.js” is located in the following folder under the RPG Maker
MZ installation folder:

dlc/BasicResources/plugins/official

Terms of Use:
You may modify and redistribute this plugin without permission, and there are
no restrictions on its use (commercial, 18+, etc.).

This plugin is now yours.

@param validZeroParallax
@text Zero parallax, also applicable to distant views
@desc The effect of this plugin is also applied to zero-parallax distant views. Please note that a 48-pixel margin is required when enabling this plugin.
@type boolean
@default false

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