An open library of RPG Maker MZ plugins, powered by the community.

PGMZ - The Community-Driven Plugin Library for RPG Maker MZ

MZ plugins

Parallax Layer Map - ParallaxLayerMap.js

Plugin desc : Multi-layer single image map plugin

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/ParallaxLayerMap.js

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/ParallaxLayerMap.js

File name : ParallaxLayerMap.js

Help of plugin :

@target MZ
@url https://github.com/triacontane/RPGMakerMV/tree/mz_master/ParallaxLayerMap.js
@plugindesc Multi-layer single image map plugin
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MZ-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----

ParallaxLayerMap.js

Allows you to create multi-layered, single-image maps using multiple layers.
Layers are created by events, so the number of layers is unlimited.

Create an event and fill in the memo field as shown below. The specified image
will
be displayed on the map, and the top left corner of the image will be aligned
with the top left corner of the map, regardless of the event location.

<PLM:file> # Displays ”img/parallaxes/file” as a single image.
<PLM_Blend:1> # Sets the default blending method to ”Additive.”
<PLM Blend:1> # Same as above
<PLM_Opacity:128> # Sets the default opacity to ”128.”
<PLM Opacity:128> # Same as above
<PLM_Z:1> # Sets the display priority to ”1.” (※1)

※1 The standard priority settings are as follows, but you can specify a range
from 1 to 9 for more precise settings.
1: Below the normal character
3: Same as the normal character
5: Above the normal character

The ”Image” and ”Options” options within the event will be ignored, but all
other options
will function the same as normal events.

If you want to change the blending method, opacity, etc. later, specify them
during autonomous movement or
use the ”Character Graphics Display Extension Plugin” below.
https://raw.githubusercontent.com/triacontane/RPGMakerMV/master/CharacterGraphicExtend.js

Script (run from ”Movement Route Settings”)
this.shiftPosition(10, 20); # Shifts the display position by X[10] and Y[20].

Note!
This plugin does not support map loops.

The base plugin ”PluginCommonBase.js” is required to use this plugin.
”PluginCommonBase.js” is located in the following folder
under the RPG Maker MZ installation folder.
dlc/BasicResources/plugins/official

Drapika kindly provided us with a sample map that can be used with this
plugin.
We would like to take this opportunity to express our gratitude.

You can download it by clicking the ”Download” button at the following URL.
You are free to use it without crediting us.
https://github.com/triacontane/RPGMakerMV/blob/master/Sample/sample_parallax.zip

PIKA’s GAME GALLERY
https://mashimarohb252d6.wixsite.com/pikasgame

Terms of Use:
You may modify and redistribute this plugin without permission, and there are
no restrictions on its use (commercial, 18+, etc.).
This plugin is now yours.

スポンサードリンク

-MZ plugins

Copyright© PGMZ - The Community-Driven Plugin Library for RPG Maker MZ , 2026 All Rights Reserved.