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Scope Extend - ScopeExtend.js
Plugin desc : Effect Range Extension Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/ScopeExtend.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/ScopeExtend.js
File name : ScopeExtend.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/ScopeExtend.js @plugindesc Effect Range Extension Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- ScopeExtend.js Extends the range of effect of skills and items. Enter the following in the skill’s memo field. <SEEnemiesAndAllies> <SEEnemiesAndAllies> The range of effect will be expanded based on the original range as follows: - Single Enemy: Adds one random surviving ally - All Enemies: Adds all surviving allies - Random N Enemies: Randomly changes N enemies to allies - Single Ally: Adds one random surviving enemy - All Allies: Adds all surviving enemies - Single Ally (Incapacitated): Adds one random dead enemy - All Allies (Incapacitated): Adds all dead enemies - User: Adds one random surviving enemy <SEAdd User> <SEAdditionUser> Adds the user to the original selection. <SERemove User> <SERemoveUser> Removes the user from the original selection. <SERemove Duplicate> <SERemoveDuplication> Removes duplicate targets from the original selection. <SE Random: n> <SERandom: n> Randomly selects n enemies from the original selection range. This is pure randomness, unaffected by target chance. Omitting this value will select one enemy at random. <SE Group> <SEGroup> If there are enemy characters with the same ID as the specified enemy in the enemy group, all will be selected. For allies, all allies will be selected unconditionally. <SE Random Count: 5> <SERandomNum: 5> For skills with a range of effect of ”N Random Enemies,” specify this to execute the skill five or more times, exceeding the original limit of four. Furthermore, by setting this for skills with a range of effect of ”All Allies,” you can expand the range of effect to ”N Random Allies.” <SE Dead> <SEDead> For skills with a range of effect of ”Single Enemy” or ”All Enemies,” this option limits the target to dead enemies. While you can create skills that revive enemies, ”Single Enemy (Dead)” is a skill exclusive to enemy characters. (Even if an actor uses it, the target will not be selected correctly.) This plugin requires the base plugin ”PluginCommonBase.js.” ”PluginCommonBase.js” is located in the following folder under the RPG Maker MZ installation folder: dlc/BasicResources/plugins/official Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, R18+, etc.). This plugin is now yours.