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Zero Damage Sound - ZeroDamageSound.js
Plugin desc : No Damage Sound Effect Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/ZeroDamageSound.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/ZeroDamageSound.js
File name : ZeroDamageSound.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/ZeroDamageSound.js @plugindesc No Damage Sound Effect Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- ZeroDamageSound.js Plays a sound effect when damage is 0. If you don’t want to play a sound effect even when damage is 0, write the following tag in the memo field of the target skill or item: <NoZeroSound> This plugin requires the base plugin ”PluginCommonBase.js.” ”PluginCommonBase.js” is located in the following folder under the RPG Maker MZ installation folder: dlc/BasicResources/plugins/official Terms of Use: You may modify and redistribute this plugin without permission, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. @param name @text SE @desc The file name of the sound effect to be changed. @type file @dir audio/se @param volume @text volume @desc The volume of the sound effect to change. @type number @default 90 @max 100 @param pitch @text pitch @desc The pitch of the sound effect to change. @type number @default 100 @min 50 @max 150 @param pan @text phase @desc This is the phase (position) of the sound effect to be changed. @type number @default 0 @min -100 @max 100