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NUUN Battle Style EX Type4 - NUUN_BattleStyleEX_Type4.js
Plugin desc : Battle Style Extended Type 4 Settings
License : MIT License
Author : NUUN
Website : https://github.com/munokura/NUUN-MZ-plugins/blob/master/NUUN_BattleStyleEX_Type4.js
Desc page : https://github.com/nuun888/MZ
Download Page : https://raw.githubusercontent.com/munokura/NUUN-MZ-plugins/master/NUUN_BattleStyleEX_Type4.js
File name : NUUN_BattleStyleEX_Type4.js
Help of plugin :
@target MZ
@url https://github.com/nuun888/MZ
@plugindesc Battle Style Extended Type 4 Settings
@author NUUN
@license MIT License
@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/NUUN-MZ-plugins ).
Original plugin by NUUN.
Please check the latest official version at:
https://github.com/nuun888/MZ
-----
This plugin expands the battle screen.
Other features implemented by this plugin include:
Actor animation in the front view
Standing image display
Conditional standing image switching
Changing the display coordinates of status parameters
Specifying background images for each window
Changing command display
This type allows you to select triangular battle statuses.
By default, a window is displayed for each actor. (You can hide it by turning
it OFF.)
To use actor face graphics as standing images, set the actor image mode to
"Image" in the plugin parameters: Default Actor Image Settings or Actor Image
Coordinate Magnification Settings.
If the Actor Image Coordinate Magnification Settings is not set, the Default
Actor Image Settings setting will be applied.
The actor image settings allow you to conditionally switch between face
graphics and standing images. Standing images and Face Graphics Display EX are
also supported, but you must turn ON the Standing Image Display EX application
plugin parameter.
Conditions are prioritized from top to bottom, with matching conditions
applied first. Set the image that is normally applied at the bottom.
The Display Status Settings allow you to customize the status displayed in the
actor status.
Set only the items you want to display.
If any display status settings are set, these settings will be applied.
Custom Parameter, Custom Parameter (Dynamic)
In "Evaluation Formula or String A," enter the expression to display in
JavaScript.
this._battler:Actor Game Data
this._battler.actor():Actor System Data
Custom Gauge
In "Evaluation Formula or String A," enter the current value in JavaScript.
In "Evaluation Formula or String B," enter the maximum value in JavaScript.
this._battler:Actor Game Data
this._battler.actor():Actor System Data
State, State 2
In "Evaluation Formula or String A," enter the state ID to display.
In "Evaluation Formula or String B," enter the buff ID to display.
Image
In "Evaluation Formula or String A," enter the display condition in
JavaScript. It will be displayed when the condition is met.
If left empty, it will always be displayed.
actor: Actor game data
actor.actor(): Actor system data
this._battler: Actor game data
this._battler.actor(): Actor system data
Enemy character memo field
<AttackAnimation:11>
When an enemy character performs a normal attack, animation number 11 will
play. If not specified, the plugin parameter default will be used.
Actor Status Display Position Settings
The list order is determined by the order of actors displayed in the Actor
Status window (combat characters are numbered 1).
The display settings for combat members are set to list ID 1. The second is
set to ID 2. (Settings cannot be made separately for each actor.)
To use this plugin in conjunction with Jupiter Penguin's pseudo 3D battle
plugin and display animations for allies in the front view,
please install the separate Battle Style Extended Pseudo 3D Battle patch.
The gamepad vibration settings require the separate NUUN_GamePadVibration
plugin.
https://github.com/nuun888/MZ/blob/master/README/GamePadVibration.md
※1
0: HP Up 1: MP Up 2: Attack Up 3: Defense Up 4: Magic Power Up 5: Magic
Defense Up 6: Agility Up 7: Luck Up
10: HP Down 11: MP Down 12: Attack Down 13: Defense Down 14: Magic Power Down
15: Magic Defense Down 16: Agility Down 17: Luck Down
Update History
2024/2/5 Ver.1.4.3
Restored the ability to hide item and skill help when selecting a target.
2023/7/30 Ver.1.4.2
Added the ability to switch ally images to display them randomly.
2023/7/2 Ver.1.4.1
Added the ability to switch weather during battle.
Added the ability to specify common events at the start and end of battle.
2023/7/2 Ver.1.4.0
Added the ability to apply weather during battle.
2023/6/3 Ver.1.3.6
Added the ability to specify the battle window display method (old or new).
2023/5/22 Ver.1.3.5
Added a setting for critical damage to the condition actor image.
2023/5/7 Ver.1.3.4
Fixed an issue where the reverse animation setting for actors was not working.
2023/4/30 Ver.1.3.3
Added the ability to specify conditional expressions for images.
2023/4/11 Ver.1.3.2
Supports CounterExtend (by Triacontan).
2023/3/12 Ver.1.3.1
Changed the vibration settings for critical damage and normal damage to allies
separately.
February 27, 2023 Ver. 1.3.0
Officially added gamepad vibration functionality. (Requires
NUUN_GamePadVibration)
Added gamepad vibration functionality when a boss disappears.
February 26, 2023 Ver. 1.2.1
Experimentally added gamepad vibration functionality when an ally takes
damage.
February 24, 2023 Ver. 1.2.0
Added the ability to specify the position and width of each actor display in
the actor status.
February 11, 2023 Ver. 1.1.5
Added the ability to display actor content from the bottom.
January 8, 2023 Ver. 1.1.4
Added the ability to specify the alignment of the actor name, original
parameters, and level.
December 24, 2022 Ver. 1.1.3
Added the ability to specify a custom font for actor names.
December 10, 2022 Ver. 1.1.2
Added the ability to specify the location of enemy damage popups.
November 25, 2022 Ver. 1.1.1
Fixed a bug in the default status coordinate display settings.
October 18, 2022 Ver. 1.1.0
Added the ability to set the coordinates, width, number of rows, and number of
columns for the skill and item selection screen.
October 15, 2022 Ver. 1.0.1
Added the ability to specify the icon to display when no states are added.
October 9, 2022 Ver. 1.0.0
First version
@param Setting
@text Common Settings
@default ////////////////////////////////
@param PartyCommand
@text Party Command Settings
@default ////////////////////////////////
@param PartyCommandPosition
@text Command display position
@desc Specifies the display position of party commands when custom selection is performed.
@type select
@default 'top'
@option Top
@value 'top'
@option middle
@value 'middle'
@option Above the Actor Status window
@value 'under'
@option custom
@value 'custom'
@option Default (coordinates are fixed)
@value 'default'
@parent PartyCommand
@param PartyCommandMaxCol
@text Display command columns
@desc The number of command columns to display.
@type number
@default 4
@min 1
@max 99
@parent PartyCommand
@param PartyCommandMaxRow
@text Number of command lines to display
@desc The number of command lines to display.
@type number
@default 1
@min 1
@max 99
@parent PartyCommand
@param PartyCommandWindow
@text Party Command Window Settings
@default ------------------------------
@parent PartyCommand
@param PartyCommandWindowShow
@text Window Image Display
@desc Displays the window image. Set this to OFF when specifying a background. (When set to OFF, only commands are displayed.)
@type boolean
@default true
@parent PartyCommandWindow
@param PartyCommandWindowSkin
@text Window Skin Image
@desc Specifies the window skin.
@type file
@dir img/system
@parent PartyCommandWindow
@param PartyCommandWindowColor
@text Window Color
@desc Sets the window color.
@type struct<WindowTone>
@default {"red":"0","green":"0","bule":"0"}
@parent PartyCommandWindow
@param PartyCommand_X
@text Command window X coordinate
@desc Specifies the X coordinate of the party command window.
@type number
@default 0
@min -9999
@max 9999
@parent PartyCommandWindow
@param PartyCommand_Y
@text Command window Y coordinate
@desc Specifies the Y coordinate of the party command window.
@type number
@default 0
@min -9999
@max 9999
@parent PartyCommandWindow
@param PartyCommand_Width
@text Command window width
@desc Specifies the width of the party command window. 0 is the UI width.
@type number
@default 0
@min 0
@max 9999
@parent PartyCommandWindow
@param PartyCommandBackGround
@text Party Command Background Settings
@default ------------------------------
@parent PartyCommand
@param PartyCommandBackgroundImg
@text Party Command Background Image Window
@desc Specifies the background image window for party commands.
@type file
@dir img/
@parent PartyCommandBackGround
@param PartyBackground_X
@text Background image X coordinate (relative)
@desc Party command background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent PartyCommandBackGround
@param PartyBackground_Y
@text Background image Y coordinate (relative)
@desc Party command background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent PartyCommandBackGround
@param PartyCommandOption
@text Party Command Options
@default ------------------------------
@parent PartyCommand
@param PartyCommandWindowCenter
@text Window coordinate center display
@desc Centers the window (non-default).
@type boolean
@default false
@parent PartyCommandOption
@param PartyCommandMode
@text Command display centered
@desc Display the party command items closer to the center.
@type boolean
@default false
@parent PartyCommandOption
@param ActorCommand
@text Actor Command Settings
@default ////////////////////////////////
@param ActorCommandWindowShow
@text Window Image Display
@desc Displays the window image. Set this to OFF when specifying a background. (When set to OFF, only commands are displayed.)
@type boolean
@default true
@parent ActorCommand
@param ActorCommandWindowSkin
@text Window Skin Image
@desc Specifies the window skin.
@type file
@dir img/system
@parent ActorCommand
@param ActorCommandWindowColor
@text Window Color
@desc Sets the window color.
@type struct<WindowTone>
@default {"red":"0","green":"0","bule":"0"}
@parent ActorCommand
@param ActorCommandPosition
@text How to display actor commands
@desc Select how actor commands are displayed.
@type select
@default 'actor'
@option Above each actor
@value 'actor'
@option Top
@value 'top'
@option middle
@value 'middle'
@option Above the Actor Status window
@value 'under'
@option Above each SV actor (SV recommended)
@value 'svtop'
@option To the left of each SV actor (SV recommended)
@value 'svleft'
@option To the right of each SV actor (SV recommended)
@value 'svright'
@option custom
@value 'custom'
@parent ActorCommand
@param ActorCommandMaxRow
@text Maximum number of command lines displayed
@desc The maximum number of command lines that can be displayed. If variable command display is OFF, this setting value is applied.
@type number
@default 10
@min 1
@max 99
@parent ActorCommand
@param ActorCommandMinRow
@text Minimum number of command lines to display when commands are variable
@desc The minimum number of command lines to display.
@type number
@default 4
@min 1
@max 99
@parent ActorCommand
@param ActorCommandMaxCol
@text Display command columns
@desc The number of command columns to display.
@type number
@default 1
@min 1
@max 99
@parent ActorCommand
@param ActorCommandVariable
@text Command variable display
@desc The number of actor commands displayed will be the same as the number of commands (up to the maximum number of command lines).
@type boolean
@default true
@parent ActorCommand
@param ActorCommandWindow
@text Actor Command Window Settings
@default ------------------------------
@parent ActorCommand
@param ActorCommand_X
@text Command window X coordinate
@desc Specifies the X coordinate of the actor command window.
@type number
@default 0
@min -9999
@max 9999
@parent ActorCommandWindow
@param ActorCommand_Y
@text Command window Y coordinate
@desc Specifies the Y coordinate of the actor command window.
@type number
@default 0
@min -9999
@max 9999
@parent ActorCommandWindow
@param ActorCommand_Width
@text Command window width
@desc Specifies the width of the actor command window.
@type number
@default 192
@min 0
@max 9999
@parent ActorCommandWindow
@param ActorCommandBackground
@text Party Command Background Settings
@default ------------------------------
@parent ActorCommand
@param ActorCommandBackgroundImg
@text Actor Command Background Image Window
@desc Specifies the background image window for the actor command.
@type file
@dir img/
@parent ActorCommandBackground
@param ActorBackground_X
@text Background image X coordinate (relative)
@desc Actor command background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent ActorCommandBackground
@param ActorBackground_Y
@text Background image Y coordinate (relative)
@desc Actor command background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent ActorCommandBackground
@param ActorCommandOption
@text Actor Command Options
@default ------------------------------
@parent ActorCommand
@param ActorCommandWindowCenter
@text Window coordinate center display
@desc Centers the window (top, middle, above actor status, custom only).
@type boolean
@default true
@parent ActorCommandOption
@param ActorCommandMode
@text Command display centered
@desc Display the actor command items closer to the center.
@type boolean
@default true
@parent ActorCommandOption
@param ButtonSetting
@text Button Settings
@default ////////////////////////////////
@param ButtonMode
@text Cancel button display position
@desc The position where the cancel button is displayed.
@type select
@default 'right'
@option left
@value 'left'
@option right
@value 'right'
@parent ButtonSetting
@param CancelButtonX
@text Cancel button X coordinate (relative)
@desc Cancel button X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent ButtonSetting
@param ActorStatus
@text Actor Status Settings
@default ////////////////////////////////
@param ActorStatusWindowSkin
@text Window Skin Image
@desc Specifies the window skin.
@type file
@dir img/system
@parent ActorStatus
@param ActorStatusWindowColor
@text Window Color
@desc Sets the window color.
@type struct<WindowTone>
@default {"red":"0","green":"0","bule":"0"}
@parent ActorStatus
@param ActorMaxCol
@text Number of horizontal actors
@desc The number of actors to line up horizontally.
@type number
@default 3
@min 1
@max 99
@parent ActorStatus
@param ActorMaxRow
@text Number of vertical actors
@desc The number of actors to line up vertically.
@type number
@default 2
@min 1
@max 99
@parent ActorStatus
@param ActorStatusMode
@text Actor status display method 1
@desc Select how actor status is displayed horizontally.
@type select
@default 'center'
@option Left-leaning
@value 'left'
@option center
@value 'center'
@option Right-leaning
@value 'right'
@parent ActorStatus
@param ActorStatusRowsMode
@text Actor status display method 2
@desc Select how to display actor status vertically.
@type select
@default 'top'
@option View from above
@value 'top'
@option View from below
@value 'under'
@parent ActorStatus
@param ActorStatusActorWindow
@text Actor-specific window settings
@default ------------------------------
@parent ActorStatus
@param ActorStatusActorWindowShow
@text Actor-specific window display
@desc Displays a window for each actor.
@type boolean
@default true
@parent ActorStatusActorWindow
@param EnemyWindow
@text Enemy character selection settings
@default ------------------------------
@param EnemyWindowShow
@text Window Image Display
@desc Show window image. If you turn it off, the window behind the command will not be displayed.
@type boolean
@default true
@parent EnemyWindow
@param EnemyMaxRow
@text Number of rows
@desc The number of lines to display.
@type number
@default 4
@min 1
@max 99
@parent EnemyWindow
@param EnemyMaxCol
@text number of columns
@desc The number of columns to display.
@type number
@default 2
@min 1
@max 99
@parent EnemyWindow
@param EnemyWindow_X
@text Window X coordinate
@desc Specifies the X coordinate of the enemy character window.
@type number
@default 0
@min -9999
@max 9999
@parent EnemyWindow
@param EnemyWindow_Y
@text Window Y coordinate
@desc Specifies the Y coordinate of the enemy character window.
@type number
@default 0
@min -9999
@max 9999
@parent EnemyWindow
@param EnemyWindow_Width
@text Window width
@desc Specifies the width of the enemy character window. If you set it to 0 (the UI size is larger than the screen), it will automatically be set to the width of the screen.
@type number
@default 0
@min 0
@max 9999
@parent EnemyWindow
@param EnemyWindowOpacity
@text Window opacity when selected
@desc Opacity of actor status window when enemy character is selected (0 = hidden)
@type number
@default 255
@min 0
@max 255
@parent EnemyWindow
@param EnemyWindowOption
@text Enemy character selection window options
@default ------------------------------
@parent EnemyWindow
@param EnemyWindowMode
@text Set coordinate mode
@desc Coordinate setting mode for enemy character window. (ON: Relative coordinates from the default display position. OFF: Absolute coordinates from the top left of the screen.)
@type boolean
@default true
@parent EnemyWindowOption
@param EnemyNameDyingColor
@text Enemy name dying color applied
@desc The name of an enemy character will change color when they are near death.
@type boolean
@default true
@parent EnemyWindowOption
@param EnemyWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent EnemyWindow
@param EnemyWindowBackgroundImg
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent EnemyWindowBackGround
@param EnemyWindowBackground_X
@text Background image X coordinate (relative)
@desc Actor Status Window background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent EnemyWindowBackGround
@param EnemyWindowBackground_Y
@text Background image Y coordinate (relative)
@desc Actor status window background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent EnemyWindowBackGround
@param ActorStatusWindow
@text Actor Status Window Settings
@default ------------------------------
@parent ActorStatus
@param ActorStatusWindowLock
@text Actor Status Window Fixed
@desc Freezes the actor status window when selecting commands.
@type boolean
@default false
@parent ActorStatusWindow
@param ActorStatusWindowPosition
@text Window reference display position
@desc Actor Status Window Reference Display Position
@type select
@default 'ui_under'
@option Bottom of UI screen
@value 'ui_under'
@option bottom of screen
@value 'under'
@option custom
@value 'custom'
@parent ActorStatusWindow
@param ActorStatusWindow_X
@text Window X coordinate (relative coordinate)
@desc Specifies the X coordinate (relative coordinate) of the Actor Status window.
@type number
@default 0
@min -9999
@max 9999
@parent ActorStatusWindow
@param ActorStatusWindow_Y
@text Window Y coordinate (relative)
@desc Specifies the Y coordinate (relative coordinate) of the Actor Status Window. The coordinate is relative to the "Window Reference Display Position."
@type number
@default 0
@min -9999
@max 9999
@parent ActorStatusWindow
@param ActorStatusWindow_Width
@text Window width
@desc Specifies the width of the actor status window. When the command display position is the default, it also includes the command width. 0 is the default value
@type number
@default 0
@min 0
@max 9999
@parent ActorStatusWindow
@param ActorStatusWindow_Height
@text Window height
@desc Specifies the vertical width of the actor status window when actor window coordinate changes are allowed. 0 is the default value.
@type number
@default 0
@min 0
@max 9999
@parent ActorStatusWindow
@param WindowShow
@text Actor Status Window Image Display
@desc Displays the actor status window image.
@type boolean
@default false
@parent ActorStatusWindow
@param WindowFrameShow
@text Actor Status Window Frame Display
@desc Shows the actor status pane.
@type boolean
@default false
@parent ActorStatusWindow
@param CursorBackShow
@text Actor Status Window Background Display
@desc Displays the actor status window background.
@type boolean
@default false
@parent ActorStatusWindow
@param WindowContentsRect
@text Actor status display position setting
@default ------------------------------
@parent ActorStatusWindow
@param ActorContentsSetting
@text Setting the display position of each actor's status
@desc Specifies the display position of the content for each actor status.
@type struct<ActorContentsRect>[]
@default []
@parent WindowContentsRect
@param ActorWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent ActorStatus
@param WindowBackground
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent ActorWindowBackGround
@param WindowBackground_X
@text Background image X coordinate (relative)
@desc Actor Status Window background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent ActorWindowBackGround
@param WindowBackground_Y
@text Background image Y coordinate (relative)
@desc Actor status window background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent ActorWindowBackGround
@param ActorStatusOption
@text Actor Status Window Options
@default ------------------------------
@parent ActorStatus
@param ActorStatusWindowCenter
@text Window coordinate center display
@desc Centers the window.
@type boolean
@default true
@parent ActorStatusOption
@param BattleEndActorStatusClose
@text Close window at end of battle
@desc Closes the actor status window at the end of combat.
@type boolean
@default false
@parent ActorStatusOption
@param ActorSetting
@text Actor Settings
@default ////////////////////////////////
@param DefaultStatusPositionData
@text Default status coordinate display settings
@desc Set the default status coordinates and display settings.
@type struct<StatusPositionDataList>
@default {"StatusListData":"[¥"{¥¥¥"Status¥¥¥":¥¥¥"'tpb'¥¥¥",¥¥¥"Width¥¥¥":¥¥¥"104¥¥¥",¥¥¥"Height¥¥¥":¥¥¥"12¥¥¥",¥¥¥"PositionX¥¥¥":¥¥¥"0¥¥¥",¥¥¥"PositionY¥¥¥":¥¥¥"56¥¥¥",¥¥¥"FontSize¥¥¥":¥¥¥"0¥¥¥",¥¥¥"ParamName¥¥¥":¥¥¥"¥¥¥",¥¥¥"UserParamID¥¥¥":¥¥¥"¥¥¥",¥¥¥"DetaEval1¥¥¥":¥¥¥"¥¥¥",¥¥¥"DetaEval2¥¥¥":¥¥¥"¥¥¥",¥¥¥"GaugeSetting¥¥¥":¥¥¥"------------------------------¥¥¥",¥¥¥"Color1¥¥¥":¥¥¥"0¥¥¥",¥¥¥"Color2¥¥¥":¥¥¥"0¥¥¥",¥¥¥"ImgesSetting¥¥¥":¥¥¥"------------------------------¥¥¥",¥¥¥"ContentsImges¥¥¥":¥¥¥"¥¥¥"}¥",¥"{¥¥¥"Status¥¥¥":¥¥¥"'name'¥¥¥",¥¥¥"Width¥¥¥":¥¥¥"104¥¥¥",¥¥¥"Height¥¥¥":¥¥¥"12¥¥¥",¥¥¥"PositionX¥¥¥":¥¥¥"0¥¥¥",¥¥¥"PositionY¥¥¥":¥¥¥"8¥¥¥",¥¥¥"FontSize¥¥¥":¥¥¥"0¥¥¥",¥¥¥"ParamName¥¥¥":¥¥¥"¥¥¥",¥¥¥"UserParamID¥¥¥":¥¥¥"¥¥¥",¥¥¥"DetaEval1¥¥¥":¥¥¥"¥¥¥",¥¥¥"DetaEval2¥¥¥":¥¥¥"¥¥¥",¥¥¥"GaugeSetting¥¥¥":¥¥¥"------------------------------¥¥¥",¥¥¥"Color1¥¥¥":¥¥¥"0¥¥¥",¥¥¥"Color2¥¥¥":¥¥¥"0¥¥¥",¥¥¥"ImgesSetting¥¥¥":¥¥¥"------------------------------¥¥¥",¥¥¥"ContentsImges¥¥¥":¥¥¥"¥¥¥"}¥",¥"{¥¥¥"Status¥¥¥":¥¥¥"'hpgauge'¥¥¥",¥¥¥"Width¥¥¥":¥¥¥"128¥¥¥",¥¥¥"Height¥¥¥":¥¥¥"12¥¥¥",¥¥¥"PositionX¥¥¥":¥¥¥"112¥¥¥",¥¥¥"PositionY¥¥¥":¥¥¥"8¥¥¥",¥¥¥"FontSize¥¥¥":¥¥¥"0¥¥¥",¥¥¥"ParamName¥¥¥":¥¥¥"¥¥¥",¥¥¥"UserParamID¥¥¥":¥¥¥"¥¥¥",¥¥¥"DetaEval1¥¥¥":¥¥¥"¥¥¥",¥¥¥"DetaEval2¥¥¥":¥¥¥"¥¥¥",¥¥¥"GaugeSetting¥¥¥":¥¥¥"------------------------------¥¥¥",¥¥¥"Color1¥¥¥":¥¥¥"0¥¥¥",¥¥¥"Color2¥¥¥":¥¥¥"0¥¥¥",¥¥¥"ImgesSetting¥¥¥":¥¥¥"------------------------------¥¥¥",¥¥¥"ContentsImges¥¥¥":¥¥¥"¥¥¥"}¥",¥"{¥¥¥"Status¥¥¥":¥¥¥"'mpgauge'¥¥¥",¥¥¥"Width¥¥¥":¥¥¥"128¥¥¥",¥¥¥"Height¥¥¥":¥¥¥"12¥¥¥",¥¥¥"PositionX¥¥¥":¥¥¥"112¥¥¥",¥¥¥"PositionY¥¥¥":¥¥¥"32¥¥¥",¥¥¥"FontSize¥¥¥":¥¥¥"0¥¥¥",¥¥¥"ParamName¥¥¥":¥¥¥"¥¥¥",¥¥¥"UserParamID¥¥¥":¥¥¥"¥¥¥",¥¥¥"DetaEval1¥¥¥":¥¥¥"¥¥¥",¥¥¥"DetaEval2¥¥¥":¥¥¥"¥¥¥",¥¥¥"GaugeSetting¥¥¥":¥¥¥"------------------------------¥¥¥",¥¥¥"Color1¥¥¥":¥¥¥"0¥¥¥",¥¥¥"Color2¥¥¥":¥¥¥"0¥¥¥",¥¥¥"ImgesSetting¥¥¥":¥¥¥"------------------------------¥¥¥",¥¥¥"ContentsImges¥¥¥":¥¥¥"¥¥¥"}¥",¥"{¥¥¥"Status¥¥¥":¥¥¥"'tpgauge'¥¥¥",¥¥¥"Width¥¥¥":¥¥¥"128¥¥¥",¥¥¥"Height¥¥¥":¥¥¥"12¥¥¥",¥¥¥"PositionX¥¥¥":¥¥¥"112¥¥¥",¥¥¥"PositionY¥¥¥":¥¥¥"56¥¥¥",¥¥¥"FontSize¥¥¥":¥¥¥"0¥¥¥",¥¥¥"ParamName¥¥¥":¥¥¥"¥¥¥",¥¥¥"UserParamID¥¥¥":¥¥¥"¥¥¥",¥¥¥"DetaEval1¥¥¥":¥¥¥"¥¥¥",¥¥¥"DetaEval2¥¥¥":¥¥¥"¥¥¥",¥¥¥"GaugeSetting¥¥¥":¥¥¥"------------------------------¥¥¥",¥¥¥"Color1¥¥¥":¥¥¥"0¥¥¥",¥¥¥"Color2¥¥¥":¥¥¥"0¥¥¥",¥¥¥"ImgesSetting¥¥¥":¥¥¥"------------------------------¥¥¥",¥¥¥"ContentsImges¥¥¥":¥¥¥"¥¥¥"}¥",¥"{¥¥¥"Status¥¥¥":¥¥¥"'state'¥¥¥",¥¥¥"Width¥¥¥":¥¥¥"128¥¥¥",¥¥¥"Height¥¥¥":¥¥¥"12¥¥¥",¥¥¥"PositionX¥¥¥":¥¥¥"12¥¥¥",¥¥¥"PositionY¥¥¥":¥¥¥"50¥¥¥",¥¥¥"FontSize¥¥¥":¥¥¥"0¥¥¥",¥¥¥"ParamName¥¥¥":¥¥¥"¥¥¥",¥¥¥"UserParamID¥¥¥":¥¥¥"¥¥¥",¥¥¥"DetaEval1¥¥¥":¥¥¥"¥¥¥",¥¥¥"DetaEval2¥¥¥":¥¥¥"¥¥¥",¥¥¥"GaugeSetting¥¥¥":¥¥¥"------------------------------¥¥¥",¥¥¥"Color1¥¥¥":¥¥¥"0¥¥¥",¥¥¥"Color2¥¥¥":¥¥¥"0¥¥¥",¥¥¥"ImgesSetting¥¥¥":¥¥¥"------------------------------¥¥¥",¥¥¥"ContentsImges¥¥¥":¥¥¥"¥¥¥"}¥"]","ActorImgChangePosition":"------------------------------","ImgChangePosition":"true","ActorImg_X":"4","ActorImg_Y":"4","ActorWindow":"------------------------------","ActorWindowSkin":"WindowFF","ActorWindowColor":"{¥"red¥":¥"0¥",¥"green¥":¥"0¥",¥"bule¥":¥"0¥"}","ActorCommandSkin":"------------------------------","WindowSkin":"","WindowColor":"{¥"red¥":¥"0¥",¥"green¥":¥"0¥",¥"bule¥":¥"0¥"}","Background":"------------------------------","ActorBackground":"","ActorFrontBackground":""}
@parent ActorSetting
@param DefaultActorImgData
@text Default actor image settings
@desc Set the default actor image.
@type struct<ActorImgList>
@default {"ActorImgMode":"'face'","Actor_X":"0","Actor_Y":"0","Img_SX":"0","Img_SY":"0","Actor_Scale":"100","ActorImgHPosition":"'left'","ActorImgVPosition":"'top'","ActorStateAnimationPosition":"------------------------------","ActorState_X":"0","ActorState_Y":"0"}
@parent ActorSetting
@param ActorData
@text Actor coordinates, image settings
@desc Set individual coordinates and images for each actor.
@type struct<ActorDataList>[]
@default []
@parent ActorSetting
@param OnActorPictureEX
@text Standing picture display EX applied
@desc Applies the settings for Standing Character Display EX.
@type boolean
@default false
@parent ActorSetting
@param Img_SW
@text Actor image display width
@desc Display width of actor image.
@type number
@default 0
@min 0
@max 9999
@parent ActorSetting
@param Img_SH
@text Actor image display height
@desc Display height of actor image.
@type number
@default 0
@min 0
@max 9999
@parent ActorSetting
@param SelectBackShow
@text Background display when actor is in action
@desc Displays the actor background that is displayed when selecting an actor's action.
@type boolean
@default true
@parent ActorSetting
@param ActorSelectBackShow
@text Background display when actor is selected as target
@desc Displays the actor background that is displayed when an actor is targeted.
@type boolean
@default true
@parent ActorSetting
@param ActorStatusParamOption
@text Actor Status Window Status Options
@default ------------------------------
@parent ActorSetting
@param NameShow
@text Name Display
@desc Displays the name.
@type boolean
@default true
@parent ActorStatusParamOption
@param ActorNameFont
@text Actor Name Font
@desc Specifies the font for actor names (without extension).
@type string
@parent ActorStatusParamOption
@param TPBShow
@text TPB Gauge Display
@desc Displays the TPB gauge. Set this when displaying the TPB gauge in another location using an external plug-in.
@type boolean
@default true
@parent ActorStatusParamOption
@param StateVisible
@text State Icon Display
@desc Displays the state icon. Set this when you want to display the state icon in a different location using an external plugin.
@type boolean
@default true
@parent ActorStatusParamOption
@param NoStateIcon
@text Stateless Icon Index
@desc Icon index when no state is assigned.
@type number
@default 0
@parent ActorStatusParamOption
@param FaceHeight
@text Face graphic vertical width
@desc Specifies the vertical width of the face graphic (0 is the default).
@type number
@default 82
@min 0
@max 9999
@parent ActorStatusParamOption
@param FaceHeightOnWindow
@text Actor image window display
@desc The height range of the actor image (face graphic) will fit within the window.
@type boolean
@default true
@parent ActorStatusParamOption
@param NotVisibleStateIcons
@text Hide state
@desc Hide state icon. (Does not apply to State 2)
@type state[]
@default []
@parent ActorStatusParamOption
@param NotVisibleBuffIcons
@text Hidden buffs and debuffs
@desc Hide buff and debuff icons. (Does not apply to State 2)
@type select[]
@default []
@option HP increase
@value 0
@option MP Increase
@value 1
@option Attack power increase
@value 2
@option Increased defense power
@value 3
@option Magic Power Increase
@value 4
@option Magic Defense Increase
@value 5
@option Increased Agility
@value 6
@option Increased luck
@value 7
@option HP decrease
@value 10
@option MP decrease
@value 11
@option Attack power decrease
@value 12
@option Defense power decreased
@value 13
@option Decrease in magic power
@value 14
@option Magic defense decreased
@value 15
@option Decreased agility
@value 16
@option bad luck
@value 17
@parent ActorStatusParamOption
@param ActorEffect
@text Actor Animation Effect Settings
@default ////////////////////////////////
@param ActorEffectShow
@text Front view effect display
@desc Animation effects are also displayed in front view.
@type boolean
@default true
@parent ActorEffect
@param ActorEffect_X
@text Animation effect X coordinate (relative coordinate)
@desc The relative x-coordinate of the animation effect.
@type number
@default 0
@min -9999
@max 9999
@parent ActorEffect
@param ActorEffect_Y
@text Animation effect Y coordinate (relative coordinate)
@desc The relative Y coordinate of the animation effect.
@type number
@default 0
@min -9999
@max 9999
@parent ActorEffect
@param ActorDamage_X
@text Damage effect X coordinate (relative coordinate)
@desc X coordinate of the damage effect (relative coordinate).
@type number
@default 0
@min -9999
@max 9999
@parent ActorEffect
@param ActorDamage_Y
@text Damage effect Y coordinate (relative coordinate)
@desc Y coordinate of the damage effect (relative coordinate).
@type number
@default 0
@min -9999
@max 9999
@parent ActorEffect
@param ActorsMirror
@text Actor Animation Reverse
@desc Reverses the actor's animation.
@type boolean
@default true
@parent ActorEffect
@param ActorStateAnimation
@text Actor Graphic State Animation Settings
@default ////////////////////////////////
@param StateAnimationShow
@text Actor image state animation display
@desc Displays the state animation of the actor image. Only when animation effect display is enabled in the front view.
@type boolean
@default true
@parent ActorStateAnimation
@param ActorState_X
@text State animation X coordinate (relative coordinate)
@desc X coordinate of the actor image's state animation (relative coordinate) Only when animation effect display is enabled in front view
@type number
@default 0
@min -9999
@max 9999
@parent ActorStateAnimation
@param ActorState_Y
@text State animation Y coordinate (relative coordinate)
@desc Y coordinate of the actor image's state animation (relative coordinate) Only when animation effect display is enabled in front view
@type number
@default 0
@min -9999
@max 9999
@parent ActorStateAnimation
@param ActorImgEffect
@text Actor Graphic Effect Settings
@default ////////////////////////////////
@param DamageImgFrame
@text Damage, recovery, and defense frame changes
@desc Actor image change frames for damage, recovery, and defense.
@type number
@default 30
@min 1
@max 9999
@parent ActorImgEffect
@param CounterImgFrame
@text Counterattack, magic reflection image change frame
@desc Actor image counterattack, image change frame when magic is reflected.
@type number
@default 60
@min 1
@max 9999
@parent ActorImgEffect
@param OnActorShake
@text Damage Shake Enabled
@desc Enables shake on damage.
@type boolean
@default false
@parent ActorImgEffect
@param ActorShakeFlame
@text Shake Frame
@desc Shake frames when damaged (default 36)
@type number
@default 36
@min 0
@parent ActorImgEffect
@param ActorShakePower
@text Shake size
@desc The amount of shake when damaged. (Default: 2)
@type number
@default 2
@min 0
@parent ActorImgEffect
@param ActorShakeSpeed
@text Shake Speed
@desc Shake speed when damaged. (Default 20)
@type number
@default 20
@min 0
@parent ActorImgEffect
@param OnActionZoom
@text Effect enabled when taking action
@desc Enables effects during actions.
@type boolean
@default false
@parent ActorImgEffect
@param ActionZoomDuration
@text Effect frame during action
@desc Effect frames during action
@type number
@default 60
@min 0
@parent ActorImgEffect
@param ActorFlash
@text Actor image flashes when selected
@desc Makes the actor image blink when an actor target is selected.
@type boolean
@default true
@parent ActorImgEffect
@param ImgDeathHide
@text Hide actor image when unable to fight
@desc If an actor is incapacitated, their face image will be hidden.
@type boolean
@default true
@parent ActorImgEffect
@param EnemyEffect
@text Enemy character effect settings
@default ////////////////////////////////
@param EnemySkillAnimation
@text Normal attack animation ID
@desc Enemy character's default normal attack animation ID
@type animation
@default 1
@min 0
@parent EnemyEffect
@param EnemyDamage_X
@text Damage effect X coordinate (relative coordinate)
@desc X coordinate of the damage effect (relative coordinate).
@type number
@default 0
@min -9999
@max 9999
@parent EnemyEffect
@param EnemyDamage_Y
@text Damage effect Y coordinate (relative coordinate)
@desc Y coordinate of the damage effect (relative coordinate).
@type number
@default 0
@min -9999
@max 9999
@parent EnemyEffect
@param WeatherSetting
@text Weather Settings
@default ////////////////////////////////
@param BattleShowWeather
@text Weather display settings during battle.
@desc Sets the weather display settings for battles.
@type select
@default 'Show'
@option No display
@value 'None'
@option display
@value 'Show'
@option Displayed on actor image
@value 'ShowFront'
@parent WeatherSetting
@param BattleWeatherSwitch
@text Weather switch during battle
@desc Weather display switch during battle (ON for display)
@type switch
@default 0
@parent WeatherSetting
@param BattleCommonEvent
@text Battle Commando Event
@default ////////////////////////////////
@param BattleStartCommonEvent
@text Common event executed at the start of battle
@desc A common event that occurs at the start of battle.
@type common_event
@default 0
@parent BattleCommonEvent
@param BattleEndCommonEvent
@text Common event executed at the end of battle
@desc A common event that occurs at the end of battle.
@type common_event
@default 0
@parent BattleCommonEvent
@param EnemyAppearWindow
@text Monster Appearance Window
@default ////////////////////////////////
@param AppearWindowVisible
@text Hide monster appearance messages
@desc Do not display messages when monsters appear.
@type boolean
@default false
@parent EnemyAppearWindow
@param AppearWindowAnchorMode
@text Appearance window display position
@desc The display position of the appearing window.
@type select
@default 'under'
@option above
@value 'top'
@option under
@value 'under'
@parent EnemyAppearWindow
@param AppearWindowOpacity
@text Window opacity when enemy appearance message is displayed
@desc Opacity of actor status window when enemy appearance message is displayed (0 = hidden)
@type number
@default 255
@min 0
@max 255
@parent EnemyAppearWindow
@param AppearWindowBackGround
@text Enemy appearance message background image window background settings
@default ------------------------------
@parent EnemyAppearWindow
@param AppearBackgroundImg
@text Enemy appearance background image window
@desc Specifies the background image window for the enemy appearance message.
@type file
@dir img/
@parent AppearWindowBackGround
@param AppearWindowBackground_X
@text Enemy appearance background image X coordinate (relative)
@desc The X coordinate (relative) of the background image for the enemy appearance message.
@type number
@default 0
@min -9999
@max 9999
@parent AppearWindowBackGround
@param AppearWindowBackground_Y
@text Enemy appearance background image Y coordinate (relative)
@desc The Y coordinate (relative) of the background image for the enemy appearance message.
@type number
@default 0
@min -9999
@max 9999
@parent AppearWindowBackGround
@param SelectWindowVisibleSetting
@text Item and skill selection window
@default ////////////////////////////////
@param HelpWindowSelectShow
@text Help window displayed when selecting a target
@desc Displays a help window when selecting a target.
@type boolean
@default true
@parent SelectWindowVisibleSetting
@param ItemWindow
@text Item Selection Window
@default ////////////////////////////////
@param ItemWindowShow
@text Window Image Display
@desc Show window image. If you turn it off, the window behind the command will not be displayed.
@type boolean
@default true
@parent ItemWindow
@param ItemWindowOpacity
@text Window opacity when item window is displayed
@desc Opacity of actor status window when item window is displayed (0 for hidden)
@type number
@default 255
@min 0
@max 255
@parent ItemWindow
@param ItemMaxRow
@text Number of item rows
@desc The number of lines to display.
@type number
@default 4
@min 1
@max 99
@parent ItemWindow
@param ItemMaxCol
@text Number of item columns
@desc Number of columns to display. Set to 0 if conflict occurs.
@type number
@default 2
@min 0
@max 99
@parent ItemWindow
@param ItemWindow_X
@text Item window X coordinate
@desc Specifies the X coordinate of the item window.
@type number
@default 0
@min -9999
@max 9999
@parent ItemWindow
@param ItemWindow_Y
@text Item window Y coordinate
@desc Specifies the Y coordinate of the item window.
@type number
@default 0
@min -9999
@max 9999
@parent ItemWindow
@param ItemWindow_Width
@text Item window width
@desc Specifies the width of the item window. If you set it to 0, the UI size will automatically be set to the width of the screen.
@type number
@default 0
@min 0
@max 9999
@parent ItemWindow
@param ItemWindowMode
@text Item setting coordinate mode
@desc Item window coordinate setting mode. (ON: Relative coordinates from the default display position. OFF: Absolute coordinates from the top left of the screen.)
@type boolean
@default true
@parent ItemWindow
@param ItemWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent ItemWindow
@param ItemWindowBackgroundImg
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent ItemWindowBackGround
@param ItemWindowBackground_X
@text Background image X coordinate (relative)
@desc The item window background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent ItemWindowBackGround
@param ItemWindowBackground_Y
@text Background image Y coordinate (relative)
@desc The item window's background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent ItemWindowBackGround
@param SkillWindow
@text Skill Selection Window
@default ////////////////////////////////
@param SkillWindowShow
@text Window Image Display
@desc Show window image. If you turn it off, the window behind the command will not be displayed.
@type boolean
@default true
@parent SkillWindow
@param SkillWindowOpacity
@text Skill window opacity
@desc Opacity of actor status window when skill window is displayed (0 = hidden)
@type number
@default 255
@min 0
@max 255
@parent SkillWindow
@param SkillMaxRow
@text Number of skill lines
@desc The number of lines to display.
@type number
@default 4
@min 1
@max 99
@parent SkillWindow
@param SkillMaxCol
@text Number of skill rows
@desc Number of columns to display. Set to 0 if conflict occurs.
@type number
@default 2
@min 0
@max 99
@parent SkillWindow
@param SkillWindow_X
@text Skill window X coordinate
@desc Specifies the X coordinate of the skill window.
@type number
@default 0
@min -9999
@max 9999
@parent SkillWindow
@param SkillWindow_Y
@text Skill window Y coordinate
@desc Specifies the Y coordinate of the skill window.
@type number
@default 0
@min -9999
@max 9999
@parent SkillWindow
@param SkillWindow_Width
@text Skill window width
@desc Specifies the width of the skill window. If you set it to 0 (the UI size is larger than the screen), it will automatically be set to the width of the screen.
@type number
@default 0
@min 0
@max 9999
@parent SkillWindow
@param SkillWindowMode
@text Skill setting coordinate mode
@desc Skill window coordinate setting mode. (ON: Relative coordinates from the default display position. OFF: Absolute coordinates from the top left of the screen.)
@type boolean
@default true
@parent SkillWindow
@param SkillWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent SkillWindow
@param SkillWindowBackgroundImg
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent SkillWindowBackGround
@param SkillBackground_X
@text Background image X coordinate (relative)
@desc Skill window background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent SkillWindowBackGround
@param SkillBackground_Y
@text Background image Y coordinate (relative)
@desc Skill window background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent SkillWindowBackGround
@param HelpWindow
@text Help Window
@default ////////////////////////////////
@param HelpWindowShow
@text Window Image Display
@desc Show window image. If you turn it off, the window behind the command will not be displayed.
@type boolean
@default true
@parent HelpWindow
@param HelpWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent HelpWindow
@param HelpWindowBackgroundImg
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent HelpWindowBackGround
@param HelpBackground_X
@text Background image X coordinate (relative)
@desc The background image X coordinate (relative) of the help window.
@type number
@default 0
@min -9999
@max 9999
@parent HelpWindowBackGround
@param HelpBackground_Y
@text Background image Y coordinate (relative)
@desc Help window background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent HelpWindowBackGround
@param VictoryWindow
@text Victory Window
@default ////////////////////////////////
@param VictoryWindowAnchorMode
@text Victory window display position
@desc Victory window display position.
@type select
@default 'under'
@option above
@value 'top'
@option under
@value 'under'
@parent VictoryWindow
@param VictoryWindowOpacity
@text Window opacity when victory window is displayed
@desc Opacity of actor status window when victory window is displayed (0 = hidden)
@type number
@default 255
@min 0
@max 255
@parent VictoryWindow
@param VictoryWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent VictoryWindow
@param VictoryBackgroundImg
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent VictoryWindowBackGround
@param VictoryBackground_X
@text Background image X coordinate (relative)
@desc The result window background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent VictoryWindowBackGround
@param VictoryBackground_Y
@text Background image Y coordinate (relative)
@desc The Y coordinate (relative) of the background image of the result status window.
@type number
@default 0
@min -9999
@max 9999
@parent VictoryWindowBackGround
@param LoseWindow
@text Defeat Window
@default ////////////////////////////////
@param LoseWindowAnchorMode
@text Window display position when defeated
@desc The position where the window is displayed when losing.
@type select
@default 'under'
@option above
@value 'top'
@option under
@value 'under'
@parent LoseWindow
@param LoseWindowOpacity
@text Window opacity when defeat window is displayed
@desc Opacity of actor status window when defeated (0 for hidden)
@type number
@default 255
@min 0
@max 255
@parent LoseWindow
@param LoseWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent LoseWindow
@param LoseBackgroundImg
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent LoseWindowBackGround
@param LoseBackground_X
@text Background image X coordinate (relative)
@desc The X coordinate of the background image when defeated (relative).
@type number
@default 0
@min -9999
@max 9999
@parent LoseWindowBackGround
@param LoseBackground_Y
@text Background image Y coordinate (relative)
@desc The Y coordinate of the background image when defeated (relative).
@type number
@default 0
@min -9999
@max 9999
@parent LoseWindowBackGround
@param EscapeWindow
@text Escape Window
@default ////////////////////////////////
@param EscapeWindowAnchorMode
@text Window display position during escape
@desc The display position of the escape window.
@type select
@default 'under'
@option above
@value 'top'
@option under
@value 'under'
@parent EscapeWindow
@param EscapeWindowOpacity
@text Window opacity when window is displayed during escape
@desc Opacity of the actor status window when the escape window is displayed (0 for hidden)
@type number
@default 255
@min 0
@max 255
@parent EscapeWindow
@param EscapeWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent EscapeWindow
@param EscapeBackgroundImg
@text Background image window when escape is successful
@desc Specifies the background image window when the escape is successful.
@type file
@dir img/
@parent EscapeWindowBackGround
@param EscapeBackground_X
@text Background image X coordinate (relative) when escape is successful
@desc The relative X coordinate of the background image when the escape is successful.
@type number
@default 0
@min -9999
@max 9999
@parent EscapeWindowBackGround
@param EscapeBackground_Y
@text Background image Y coordinate (relative) when escape is successful
@desc The relative Y coordinate of the background image when the escape is successful.
@type number
@default 0
@min -9999
@max 9999
@parent EscapeWindowBackGround
@param EscapeFailureBackgroundImg
@text Background image window when escape is successful
@desc Specifies the background image window when the escape is successful.
@type file
@dir img/
@parent EscapeWindowBackGround
@param EscapeFailureBackground_X
@text Background image X coordinate (relative) when escape is successful
@desc The relative X coordinate of the background image when the escape is successful.
@type number
@default 0
@min -9999
@max 9999
@parent EscapeWindowBackGround
@param EscapeFailureBackground_Y
@text Background image Y coordinate (relative) when escape is successful
@desc The relative Y coordinate of the background image when the escape is successful.
@type number
@default 0
@min -9999
@max 9999
@parent EscapeWindowBackGround
@param MessageWindow
@text Message window
@default ////////////////////////////////
@param MessageWindowOpacity
@text Message window opacity
@desc Opacity of the actor status window when the message window is displayed at the bottom (0 means hidden)
@type number
@default 255
@min 0
@max 255
@parent MessageWindow
@param GamePadSetting
@text Gamepad settings (requires NUUN_GamePadVibration)
@default ////////////////////////////////
@param DamegeVibration
@text Vibration enabled when ally is damaged
@desc Enables gamepad vibration when allies take damage.
@type boolean
@default false
@parent GamePadSetting
@param DamegeVibrationSetting
@text Vibration settings when damaged
@desc Sets vibration when damaged.
@type struct<VibrationData>
@default {"StartDelay":"0","Duration":"20","WeakMagnitude":"1.0","StrongMagnitude":"1.0"}
@parent GamePadSetting
@param CriticalVibration
@text Vibration enabled when ally receives critical damage
@desc Enables gamepad vibration when an ally takes critical damage.
@type boolean
@default false
@parent GamePadSetting
@param CriticalVibrationSetting
@text Vibration settings when damaged
@desc Sets vibration when damaged.
@type struct<VibrationData>
@default {"StartDelay":"0","Duration":"20","WeakMagnitude":"1.0","StrongMagnitude":"1.0"}
@parent GamePadSetting
@param BossCollapseVibration
@text Boss disappearance vibration enabled
@desc Enables gamepad vibration during boss disappearance effects.
@type boolean
@default false
@parent GamePadSetting
@param BossCollapseVibrationSetting
@text Boss disappearance vibration setting
@desc Set the vibration for the boss disappearance effect. Do not enter the number of vibration frames.
@type struct<VibrationData>
@default {"StartDelay":"0","Duration":"0","WeakMagnitude":"1.0","StrongMagnitude":"1.0"}
@parent GamePadSetting
@param SpecialSetting
@text Special Settings
@default ////////////////////////////////
@param WindowDisplayMode
@text Windowed Display Mode
@desc Specifies the window display mode.
@type select
@default 'Sprite'
@option Sprite
@value 'Sprite'
@option Scene_Battle
@value 'Scene_Battle'
@parent SpecialSetting
@param SupportActorCommand
@text Supporting Actor Settings
@default ////////////////////////////////
@param SupportActorCommand_X
@text Support actor command X coordinate
@desc Actor command X coordinate for support actors. (When actor command is set to up for each actor)
@type number
@default 0
@min -9999
@max 9999
@parent SupportActorCommand
@param SupportActorCommand_Y
@text Support actor command Y coordinate
@desc Actor command Y coordinate for support actors (when actor command is set to the top of each actor)
@type number
@default 0
@min -9999
@max 9999
@parent SupportActorCommand