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NUUN Butler Name - NUUN_ButlerName.js
Plugin desc : Butler name display
License : MIT License
Author : NUUN
Website : https://github.com/munokura/NUUN-MZ-plugins/blob/master/NUUN_ButlerName.js
Desc page : https://github.com/nuun888/MZ
Download Page : https://raw.githubusercontent.com/munokura/NUUN-MZ-plugins/master/NUUN_ButlerName.js
File name : NUUN_ButlerName.js
Help of plugin :
@target MZ @url https://github.com/nuun888/MZ @plugindesc Butler name display @author NUUN @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/NUUN-MZ-plugins ). Original plugin by NUUN. Please check the latest official version at: https://github.com/nuun888/MZ ----- Displays the monster name on enemies and SV actors during battle. Enemy character or actor memo field <EnemyNameX:[position]> Adjusts the X coordinate of the monster name. (Relative coordinates) <EnemyNameY:[position]> Adjusts the Y coordinate of the monster name. (Relative coordinates) <NoBattlerName> Does not display the name. Battle Event Notes <EnemyNamePosition:[Id],[x],[y]> Adjusts the gauge position of the [Id]th monster in the enemy group. (Relative coordinates) [Id]: Display order number [x]: X coordinate [y]: Y coordinate [id] is specified by the ID of the monster placed in the enemy group settings. A number appears in the upper left corner of the monster image in the placement view; enter that number here. This plugin requires NUUN_BattlerOverlayBase (Battler Overlay Base). Please make sure to update the Battler Overlay Base to the latest version. Terms of Use This plugin is distributed under the MIT License. Update History January 4, 2025 Ver. 1.4.2 Added the ability to hide names. January 1, 2025 Ver. 1.4.1 Fixed an issue where the name remained the same even after transformation. June 2, 2023 Ver. 1.4.0 Added the ability to display names on SV actors. May 6, 2023 Ver. 1.3.1 Fixed the enemy name display to fade in and out. May 10, 2022 Ver. 1.3.0 Major changes to the definition of the battler display process. November 8, 2021 Ver. 1.2.2 Changed the method for setting enemy group coordinate changes. November 7, 2021 Ver. 1.2.1 Made some processing fixes. November 5, 2021 Ver. 1.2.0 Added a feature to adjust the coordinates of monster names for each monster in the enemy group. September 2, 2021 Ver. 1.1.6 Added a feature to display them at the center. August 29, 2021 Ver. 1.1.5 Added processing to prevent conflicts. July 15, 2021 Ver. 1.1.4 Optimized processing and moved some processing to NUUN_Base. July 13, 2021 Ver. 1.1.3 Addressed a conflict with the plugin that deletes enemy images. July 10, 2021 Ver. 1.1.2 Fixed an issue where some variable names were duplicated. July 10, 2021 Ver. 1.1.1 Fixed an error that could occur when generating enemy sprites mid-battle. June 19, 2021 Ver. 1.1.0 Added a feature to set the timing for displaying names. June 19, 2021 Ver. 1.0.5 Made some changes to the process to support Pseudo 3D Battle Ver. 1.1. Changed the setting for how to process enlarged enemy images when displayed on top. June 18, 2021 Ver. 1.0.4 Fixed some incorrect help descriptions. May 26, 2021 Ver. 1.0.3 Fixed the magnification factor of MNKR_TMBattlerExMZ.js to be applied. May 24, 2021 Ver. 1.0.2 Made some changes to the process. May 23, 2021 Ver. 1.0.1 Fixed an issue where plugin parameters were not reflected. May 23, 2021 Ver. 1.0.0 First version @param EnemySetting @text Enemy Settings @default ------------------------------ @param EnemyVisibleSetting @text Display settings @default ------------------------------ @parent EnemySetting @param EnemyNamePosition @text Name display position @desc Monster name display position @type select @default 0 @option No display @value -1 @option Above the enemy image @value 0 @option Under the enemy image @value 1 @option Center of enemy image @value 2 @parent EnemyVisibleSetting @param EnemyNameVisible @text Name display timing @desc Monster name display timing @type select @default 0 @option Always Show @value 0 @option When selected @value 1 @parent EnemyVisibleSetting @param GaugeSetting @text Enemy Gauge Settings @default ------------------------------ @parent EnemySetting @param Name_X @text X coordinate @desc Specify the X coordinate (relative coordinate). @type number @default 0 @min -9999 @parent GaugeSetting @param Name_Y @text Y coordinate @desc Specify the Y coordinate (relative coordinate). @type number @default 0 @min -9999 @parent GaugeSetting @param Name_FontSize @text Font size @desc Monster name font size (from main font) @type number @default -12 @min -9999 @parent GaugeSetting @param ActorSetting @text Actor Settings @default ------------------------------ @param ActorVisibleSetting @text Display settings @default ------------------------------ @parent ActorSetting @param ActorNamePosition @text Actor Name Position @desc Actor Name Position @type select @default -1 @option No display @value -1 @option Above the SV image @value 0 @option Under the SV image @value 1 @parent ActorVisibleSetting @param ActorNameVisible @text Actor name display timing @desc Actor name display timing @type select @default 0 @option Always Show @value 0 @option When selected @value 1 @parent ActorVisibleSetting @param ActorNameSetting @text Actor Name Settings @default ------------------------------ @parent ActorSetting @param ActorName_X @text Actor Name X Coordinate @desc Specifies the X coordinate (relative coordinate) of the actor name. @type number @default 0 @min -9999 @parent ActorNameSetting @param ActorName_Y @text Actor Name Y Coordinate @desc Specifies the Y coordinate (relative coordinate) of the actor name. @type number @default 0 @min -9999 @parent ActorNameSetting @param ActorName_FontSize @text Font size @desc Actor name font size (from main font). @type number @default -12 @min -9999 @parent ActorNameSetting