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NUUN Max Item - NUUN_MaxItem.js

Plugin desc : Change the maximum number of items you can own

License : MIT License

Author : NUUN

Website : https://github.com/munokura/NUUN-MZ-plugins/blob/master/NUUN_MaxItem.js

Desc page : https://github.com/nuun888/MZ

Download Page : https://raw.githubusercontent.com/munokura/NUUN-MZ-plugins/master/NUUN_MaxItem.js

File name : NUUN_MaxItem.js

Help of plugin :

@target MZ
@url https://github.com/nuun888/MZ
@plugindesc Change the maximum number of items you can own
@author NUUN
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/NUUN-MZ-plugins ).
Original plugin by NUUN.
Please check the latest official version at:
https://github.com/nuun888/MZ
-----

Change the maximum number of items you can possess.

Enter the following format in the memo field for items, weapons, or armor.
<MaxItems:10> You can only possess a maximum of 10 of that item.

Priority
Changed Maximum > Individual Maximum > Group Maximum > Category Maximum >
Default Maximum

You can set the maximum number of possessions for each group or category.
(Category is an extension of NUUN_ItemCategory.)
The priority is group maximum > category maximum.
Category
This changes the default maximum number of items in the category set in
<CategoryType:[key]>.
Group
<ItemGroup:[GroupName]> Assigns an item group. [GroupName]: Group Name
Used to change the maximum number of possessions for each item group.
<ItemGroup:Recovery> This item group belongs to the recovery category.

Reservation Key
keyItem: Important Item
HiddenItemA: Hidden Item A
HiddenItemB: Hidden Item B

Terms of Use
This plugin is distributed under the MIT License.

Update History
August 25, 2025 Ver. 1.4.1
Code reorganization
June 11, 2022 Ver. 1.4.0
Changed the priority of the applied maximum number and individually set
maximum numbers.
Made the quantity display a separate plugin.
October 21, 2021 Ver. 1.3.1
Fixed an issue where changes to the maximum number of armor pieces were not
reflected correctly.
October 17, 2021 Ver. 1.3.0
Fixed an issue where changes to individual item maximum numbers were not
reflected.
Maximum number settings for groups and categories are now common.
July 24, 2021 Ver. 1.2.0
Added the ability to change the maximum number of items.
July 11, 2021 Ver. 1.1.0
Added the ability to hide the number of specific items.
Added a feature to display the number of items owned/maximum number.

June 21, 2021 Version 1.0.1
Supports hidden items. (Requires NUUN_ItemCategory)
June 20, 2021 Version 1.0.0
First version

@param DefaultMaxItem
@text Sets the default maximum number of items you can own.
@desc Default maximum item count
@type number
@default 99
@min 1

@param DefaultMaxWeapon
@text Sets the default maximum number of weapons you can carry.
@desc Default maximum weapon count
@type number
@default 99
@min 1

@param DefaultMaxArmor
@text Sets the default maximum number of armor pieces you can own.
@desc Default maximum number of armor pieces
@type number
@default 99
@min 1

@param CustomDefault
@text Maximum number of possessions in a group category
@desc Maximum number of possessions per group or category (requires NUUN_ItemCategory)
@type struct<CustomDefaultList>[]
@default []

@command ChangeMaxItem
@text Change the maximum number of items you can own
@desc Change the maximum number of items you can own.
@arg Item
@text item
@desc Specify the item to be changed. If you enter 0, all items specified by "ItemKey" will be changed.
@type item
@default 0

@arg MaxNum
@text New maximum number of possessions
@desc Specify the maximum number of possessions to change.
@type number
@default 1
@min 1

@arg ItemKey
@text key
@desc Set the group or category key to process.
@type string

@command ChangeMaxWeapon
@text Changed maximum number of weapons
@desc Change the maximum number of weapons you can own.
@arg Weapon
@text weapon
@desc Specify the weapon to be changed. If you enter 0, all weapons specified by "ItemKey" will be changed.
@type Weapon
@default 0

@arg MaxNum
@text New maximum number of possessions
@desc Specify the maximum number of possessions to change.
@type number
@default 1
@min 1

@arg ItemKey
@text key
@desc Set the group or category key to process.
@type string

@command ChangeMaxArmor
@text Changed maximum number of armors you can own
@desc Change the maximum number of armor you can own.
@arg Armor
@desc Specify the armor to be changed. 0 will change all the armor specified by "ItemKey".
@type Armor
@default 0

@arg MaxNum
@text New maximum number of possessions
@desc Specify the maximum number of possessions to change.
@type number
@default 1
@min 1

@arg Key
@text key
@desc Set the group or category key to process.
@type string

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