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NUUN boost EX - NUUN_boostEX.js

Plugin desc : Boost feature during action

License : MIT License

Author : NUUN

Website : https://github.com/munokura/NUUN-MZ-plugins/blob/master/NUUN_boostEX.js

Desc page : https://github.com/nuun888/MZ

Download Page : https://raw.githubusercontent.com/munokura/NUUN-MZ-plugins/master/NUUN_boostEX.js

File name : NUUN_boostEX.js

Help of plugin :

@target MZ
@url https://github.com/nuun888/MZ
@plugindesc Boost feature during action
@author NUUN
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/NUUN-MZ-plugins ).
Original plugin by NUUN.
Please check the latest official version at:
https://github.com/nuun888/MZ
-----

When attacking, certain actions can be used to modify damage.

Featured Memo Field
<BoostEX:EL, [Id], [rate]>
Amplifies damage when the attacking attribute is [Id].
<BoostEX:WT, [Id], [rate]>
Increases damage when the equipped weapon type is [Id].
<BoostEX:AT, [Id], [rate]>
Increases damage when the equipped armor type is [Id].
<BoostEX:ITI, [Id], [rate]>
Amplifies damage when using item [Id].
<BoostEX:SKI, [Id], [rate]>
Amplifies damage when using skill [Id].
<BoostEX:PH, [rate]>
Amplifies damage when the hit type is physical.
<BoostEX:MG, [rate]>
Amplifies damage when the hit type is magic.
<BoostEX:CH, [rate]>
Amplifies damage when the hit type is guaranteed hit.
<BoostEX:CR, [rate]>
Amplifies damage when a critical hit occurs.
<BoostEX:HE, [rate]>
Amplifies damage when the damage type is HP recovery or MP recovery.
<BoostEX:IT, [rate]>
Amplifies damage when using an item.
<BoostEX:CNT, [rate]>
Amplifies damage when counterattacking.
<BoostEX:MRF, [rate]>
Amplifies damage when reflecting magic.
<BoostEX:SMeta, [tag], [rate]>
Amplifies damage if the user's memo field contains the following tag:
<BoostEX:TMeta, [tag], [rate]>
Amplifies damage if the target's memo field contains the following tag:

The following require a conditional base.
<BoostCond:[rate],[condMode]>
Amplifies damage when the conditional base's conditions are met.
Returns true if none of the following tags are present.
<CondBoost:[id],[id]....>
<TargetCondBoost:[id],[id]....>
<PartyCondBoost:[id],[id]....>
<TroopCondBoost:[id],[id]....>

[rate]: Amplification rate ± (integer)
[condMode]: Condition mode (optional). 0: Partial match 1: Full match

If two or more conditions are met, the total is added together.
For example, +20% magic attribute and +30 fire attribute will amplify damage
by 50%.
Enter numbers and strings without brackets. Example: <BoostEX:CNT, [rate]> →
<BoostEX:CNT, 50>

Item and Skill Memo Field
<NotItemBoostEX> Items and skills with the specified ID will not be affected
by the boost effect.

Terms of Use
This plugin is distributed under the MIT License.

Update History
2023/10/14 Ver.1.2.1
Added a feature to set items and skills that are not affected by the boost
effect.
2022/4/2 Ver.1.2.0
Added a feature to boost conditions if a specific tag is entered in the memo
field.
2021/11/13 Ver.1.1.2
Fixed an issue where the conditional base conditions were not being properly
acquired.
Changed the way condition tags were set when changing the definition of the
conditional base.
2021/10/30 Ver.1.1.1
Fixed an issue where an error occurred when a battler with the attribute boost
trait performed a skill attack.
September 13, 2021 Ver. 1.1.0
Supports conditional bases.
August 20, 2021 Ver. 1.0.0
First release

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