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NUUN Battle Style EX Default - NUUN_BattleStyleEX_Default.js
Plugin desc : For battle style extension default settings
License : MIT License
Author : NUUN
Website : https://github.com/munokura/NUUN-MZ-plugins/blob/master/README/NUUN_BattleStyleEX_Default.js
Desc page : https://github.com/nuun888/MZ
Download Page : https://raw.githubusercontent.com/munokura/NUUN-MZ-plugins/master/README/NUUN_BattleStyleEX_Default.js
File name : NUUN_BattleStyleEX_Default.js
Help of plugin :
@target MZ
@url https://github.com/nuun888/MZ
@plugindesc For battle style extension default settings
@author NUUN
@license MIT License
@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/NUUN-MZ-plugins ).
Original plugin by NUUN.
Please check the latest official version at:
https://github.com/nuun888/MZ
-----
This plugin expands the battle screen.
Other features implemented by this plugin include:
Actor animation in the front view
Standing image display
Conditional standing image switching
Changing the display coordinates of status parameters
Specifying background images for each window
Changing command display
To change the actor's face graphic to a standing image, set the actor image
mode to "Image" in the plugin parameters:
Default Actor Image Settings or Actor Image Coordinate Magnification Settings.
If the Actor Image Coordinate Magnification Settings is not set, the default
actor image settings will be applied.
The actor image settings allow you to conditionally switch between face
graphics and standing images. Standing images and Face Graphics Display EX are
also supported, but you must turn on the Standing Image Display EX application
plugin parameter.
Conditions are prioritized from top to bottom, with matching conditions
applied first. Set the image that is normally applied at the bottom.
To change the coordinate position of each status, set "Change XX Coordinates"
for each item to true.
Enemy Character Memo
<AttackAnimation:11>
When an enemy character performs a normal attack, animation number 11 will
play. If not specified, the plugin parameter default will be applied.
When using this plugin in conjunction with Jupiter Penguin's Pseudo 3D Battle
Plugin to display animations for allies in the front view,
please install the Battle Style Extended Pseudo 3D Battle patch separately.
When using this plugin in conjunction with Keke's Speedster Battle Plugin to
display animations for allies in the front view,
please install the Battle Style Extended Speedster Battle patch separately.
Update History
2022/5/2 Ver.1.1.1
Added the ability to display effect properties in the middle (between the
actor image and status) or in the foreground.
2022/4/10 Ver.1.1.0
Changed the ability to specify multiple conditions for switch, weapon, armor,
and state in the Actor Image Settings.
Added a remaining HP condition to the Actor Image Settings.
Fixed an issue where the list was not displayed for the Actor Image Settings
profession.
Fixed an issue where skill and item conditions in the Actor Image Settings
were not being applied.
April 1, 2022 Ver. 1.0.5
Added a feature to center the display position of the Actor Command item.
March 29, 2022 Ver. 1.0.4
Added a feature to set the command coordinates of the support actor when
specifying an actor command above each actor.
Changed the descriptions for enemy selection, item, skill, and help window
image display.
March 26, 2022 Ver. 1.0.3
Added a feature to display actor placement in a variable range in the Actor
Window Status.
March 26, 2022 Ver. 1.0.2
Fixed an issue where the option to hide skins was missing in the enemy
selection window.
March 25, 2022 Ver. 1.0.1
Added switch, weapon, and armor equipped, and certain jobs to the character
portrait switching conditions.
March 24, 2022 Ver. 1.0.0
First version
@param Setting
@text Common Settings
@default ////////////////////////////////
@param PartyCommand
@text Party Command Settings
@default ////////////////////////////////
@param PartyCommandPosition
@text Command display position
@desc Specifies the display position of party commands when custom selection is performed.
@type select
@default 'default'
@parent PartyCommand
@option Top
@value 'top'
@option middle
@value 'middle'
@option Above the Actor Status window
@value 'under'
@option custom
@value 'custom'
@option Default (coordinates are fixed)
@value 'default'
@param PartyCommandMaxCol
@text Display command columns
@desc The number of command columns to display.
@type number
@default 1
@min 1
@max 99
@parent PartyCommand
@param PartyCommandMaxRow
@text Number of command lines to display
@desc The number of command lines to display.
@type number
@default 4
@min 1
@max 99
@parent PartyCommand
@param PartyCommandWindow
@text Party Command Window Settings
@default ------------------------------
@parent PartyCommand
@param PartyCommandWindowShow
@text Window Image Display
@desc Displays the window image. Set this to OFF when specifying a background. (When set to OFF, only commands are displayed.)
@type boolean
@default true
@parent PartyCommandWindow
@param PartyCommand_X
@text Command window X coordinate
@desc Specifies the X coordinate of the party command window.
@type number
@default 0
@min -9999
@max 9999
@parent PartyCommandWindow
@param PartyCommand_Y
@text Command window Y coordinate
@desc Specifies the Y coordinate of the party command window.
@type number
@default 0
@min -9999
@max 9999
@parent PartyCommandWindow
@param PartyCommand_Width
@text Command window width
@desc Specifies the width of the party command window. 0 is the UI width.
@type number
@default 0
@min 0
@max 9999
@parent PartyCommandWindow
@param PartyCommandBackGround
@text Party Command Background Settings
@default ------------------------------
@parent PartyCommand
@param PartyCommandBackgroundImg
@text Party Command Background Image Window
@desc Specifies the background image window for party commands.
@type file
@dir img/
@parent PartyCommandBackGround
@param PartyBackground_X
@text Background image X coordinate (relative)
@desc Party command background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent PartyCommandBackGround
@param PartyBackground_Y
@text Background image Y coordinate (relative)
@desc Party command background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent PartyCommandBackGround
@param PartyCommandOption
@text Party Command Options
@default ------------------------------
@parent PartyCommand
@param PartyCommandWindowCenter
@text Window coordinate center display
@desc Centers the window (non-default).
@type boolean
@default false
@parent PartyCommandOption
@param PartyCommandMode
@text Command display centered
@desc Display the party command items closer to the center.
@type boolean
@default false
@parent PartyCommandOption
@param ActorCommand
@text Actor Command Settings
@default ////////////////////////////////
@param ActorCommandWindowShow
@text Window Image Display
@desc Displays the window image. Set this to OFF when specifying a background. (When set to OFF, only commands are displayed.)
@type boolean
@default true
@parent ActorCommand
@param ActorCommandPosition
@text How to display actor commands
@desc Select how actor commands are displayed.
@type select
@default 'default'
@parent ActorCommand
@option Default (coordinates are fixed)
@value 'default'
@option Above each actor
@value 'actor'
@option Top
@value 'top'
@option middle
@value 'middle'
@option Above the Actor Status window
@value 'under'
@option Above each SV actor (SV recommended)
@value 'svtop'
@option To the left of each SV actor (SV recommended)
@value 'svleft'
@option To the right of each SV actor (SV recommended)
@value 'svright'
@option custom
@value 'custom'
@param ActorCommandMaxRow
@text Maximum number of command lines displayed
@desc The maximum number of command lines that can be displayed. If variable command display is OFF, this setting value is applied.
@type number
@default 10
@min 1
@max 99
@parent ActorCommand
@param ActorCommandMinRow
@text Minimum number of command lines to display when commands are variable
@desc The minimum number of command lines to display.
@type number
@default 4
@min 1
@max 99
@parent ActorCommand
@param ActorCommandMaxCol
@text Display command columns
@desc The number of command columns to display.
@type number
@default 1
@min 1
@max 99
@parent ActorCommand
@param ActorCommandVariable
@text Command variable display
@desc The number of actor commands displayed will be the same as the number of commands (up to the maximum number of command lines).
@type boolean
@default true
@parent ActorCommand
@param ActorCommandWindow
@text Actor Command Window Settings
@default ------------------------------
@parent ActorCommand
@param ActorCommand_X
@text Command window X coordinate
@desc Specifies the X coordinate of the actor command window.
@type number
@default 0
@min -9999
@max 9999
@parent ActorCommandWindow
@param ActorCommand_Y
@text Command window Y coordinate
@desc Specifies the Y coordinate of the actor command window.
@type number
@default 0
@min -9999
@max 9999
@parent ActorCommandWindow
@param ActorCommand_Width
@text Command window width
@desc Specifies the width of the actor command window.
@type number
@default 192
@min 0
@max 9999
@parent ActorCommandWindow
@param ActorCommandBackground
@text Party Command Background Settings
@default ------------------------------
@parent ActorCommand
@param ActorCommandBackgroundImg
@text Actor Command Background Image Window
@desc Specifies the background image window for the actor command.
@type file
@dir img/
@parent ActorCommandBackground
@param ActorBackground_X
@text Background image X coordinate (relative)
@desc Actor command background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent ActorCommandBackground
@param ActorBackground_Y
@text Background image Y coordinate (relative)
@desc Actor command background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent ActorCommandBackground
@param ActorCommandOption
@text Actor Command Options
@default ------------------------------
@parent ActorCommand
@param ActorCommandWindowCenter
@text Window coordinate center display
@desc Centers the window (top, middle, above actor status, custom only).
@type boolean
@default true
@parent ActorCommandOption
@param ActorCommandMode
@text Command display centered
@desc Display the actor command items closer to the center.
@type boolean
@default true
@parent ActorCommandOption
@param ActorStatus
@text Actor Status Settings
@default ////////////////////////////////
@param ActorStatusVariable
@text Actor display range variable display
@desc Variable display of actor display range (the actor display area changes depending on the number of members)
@type boolean
@default false
@parent ActorStatus
@param ActorMaxCol
@text Number of horizontal actors
@desc The number of actors to line up horizontally.
@type number
@default 4
@min 1
@max 99
@parent ActorStatus
@param ActorMaxRow
@text Number of vertical actors
@desc The number of actors to line up vertically.
@type number
@default 1
@min 1
@max 99
@parent ActorStatus
@param ActorStatusMode
@text How to display actor status
@desc Select how to display actor status.
@type select
@default 'center'
@parent ActorStatus
@option Left-leaning
@value 'left'
@option center
@value 'center'
@option Right-leaning
@value 'right'
@param EnemyWindow
@text Enemy character selection settings
@default ------------------------------
@param EnemyWindowShow
@text Window Image Display
@desc Show window image. If you turn it off, the window behind the command will not be displayed.
@type boolean
@default true
@parent EnemyWindow
@param EnemyMaxRow
@text Number of rows
@desc The number of lines to display.
@type number
@default 4
@min 1
@max 99
@parent EnemyWindow
@param EnemyMaxCol
@text number of columns
@desc The number of columns to display.
@type number
@default 2
@min 1
@max 99
@parent EnemyWindow
@param EnemyWindow_X
@text Window X coordinate
@desc Specifies the X coordinate of the enemy character window.
@type number
@default 0
@min -9999
@max 9999
@parent EnemyWindow
@param EnemyWindow_Y
@text Window Y coordinate
@desc Specifies the Y coordinate of the enemy character window.
@type number
@default 0
@min -9999
@max 9999
@parent EnemyWindow
@param EnemyWindow_Width
@text Window width
@desc Specifies the width of the enemy character window. If you set it to 0 (the UI size is larger than the screen), it will automatically be set to the width of the screen.
@type number
@default 0
@min 0
@max 9999
@parent EnemyWindow
@param EnemyWindowOpacity
@text Window opacity when selected
@desc Opacity of actor status window when enemy character is selected (0 = hidden)
@type number
@default 255
@min 0
@max 255
@parent EnemyWindow
@param EnemyWindowOption
@text Enemy character selection window options
@default ------------------------------
@parent EnemyWindow
@param EnemyWindowMode
@text Set coordinate mode
@desc Coordinate setting mode for enemy character window. (ON: Relative coordinates from the default display position. OFF: Absolute coordinates from the top left of the screen.)
@type boolean
@default true
@parent EnemyWindowOption
@param EnemyWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent EnemyWindow
@param EnemyWindowBackgroundImg
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent EnemyWindowBackGround
@param EnemyWindowBackground_X
@text Background image X coordinate (relative)
@desc Actor Status Window background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent EnemyWindowBackGround
@param EnemyWindowBackground_Y
@text Background image Y coordinate (relative)
@desc Actor status window background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent EnemyWindowBackGround
@param ActorStatusWindow
@text Actor Status Window Settings
@default ------------------------------
@parent ActorStatus
@param ActorStatusWindowLock
@text Actor Status Window Fixed
@desc Freezes the actor status window when selecting commands.
@type boolean
@default false
@parent ActorStatusWindow
@param ActorStatusWindowPosition
@text Window reference display position
@desc Actor Status Window Reference Display Position
@type select
@default 'ui_under'
@parent ActorStatusWindow
@option Bottom of UI screen
@value 'ui_under'
@option bottom of screen
@value 'under'
@option custom
@value 'custom'
@param ActorStatusWindow_X
@text Window X coordinate (relative coordinate)
@desc Specifies the X coordinate (relative coordinate) of the Actor Status window.
@type number
@default 0
@min -9999
@max 9999
@parent ActorStatusWindow
@param ActorStatusWindow_Y
@text Window Y coordinate (relative)
@desc Specifies the Y coordinate (relative coordinate) of the Actor Status Window. The coordinate is relative to the "Window Reference Display Position."
@type number
@default 0
@min -9999
@max 9999
@parent ActorStatusWindow
@param ActorStatusWindow_Width
@text Window width
@desc Specifies the width of the actor status window. When the command display position is the default, it also includes the command width. 0 is the default value
@type number
@default 0
@min 0
@max 9999
@parent ActorStatusWindow
@param ActorStatusWindow_Height
@text Window height
@desc Specifies the vertical width of the actor status window when actor window coordinate changes are allowed. 0 is the default value.
@type number
@default 0
@min 0
@max 9999
@parent ActorStatusWindow
@param WidthWithCommand
@text Adjust width size
@desc Adjust the width of the Actor Command from the width of the Actor Status window.
@type boolean
@default true
@parent ActorStatusWindow
@param WindowShow
@text Actor Status Window Image Display
@desc Displays the actor status window image.
@type boolean
@default true
@parent ActorStatusWindow
@param WindowFrameShow
@text Actor Status Window Frame Display
@desc Shows the actor status pane.
@type boolean
@default false
@parent ActorStatusWindow
@param CursorBackShow
@text Actor Status Window Background Display
@desc Displays the actor status window background.
@type boolean
@default true
@parent ActorStatusWindow
@param ActorWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent ActorStatus
@param WindowBackground
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent ActorWindowBackGround
@param WindowBackground_X
@text Background image X coordinate (relative)
@desc Actor Status Window background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent ActorWindowBackGround
@param WindowBackground_Y
@text Background image Y coordinate (relative)
@desc Actor status window background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent ActorWindowBackGround
@param ActorStatusOption
@text Actor Status Window Options
@default ------------------------------
@parent ActorStatus
@param ActorStatusWindowCenter
@text Window coordinate center display
@desc Centers the window.
@type boolean
@default true
@parent ActorStatusOption
@param ActorSetting
@text Actor Settings
@default ////////////////////////////////
@param DefaultStatusPositionData
@text Default status coordinate display settings
@desc Set the default status coordinates and display settings.
@type struct<StatusPositionData>
@default {"ActorNameChangePosition":"","NameChangePosition":"false","ActorName_X":"0","ActorName_Y":"88","ActorHPChangePosition":"------------------------------","HPGaugeWidth":"128","HPGaugeHeight":"12","HPChangePosition":"false","ActorHP_X":"0","ActorHP_Y":"112","ActorMPChangePosition":"------------------------------","MPGaugeWidth":"128","MPGaugeHeight":"12","MPChangePosition":"false","ActorMP_X":"0","ActorMP_Y":"136","ActorTPChangePosition":"------------------------------","TPGaugeWidth":"128","TPGaugeHeight":"12","TPChangePosition":"false","ActorTP_X":"0","ActorTP_Y":"160","ActorTPBChangePosition":"------------------------------","TPBGaugeWidth":"128","TPBGaugeHeight":"12","TPBChangePosition":"false","ActorTPB_X":"0","ActorTPB_Y":"88","ActorStateChangePosition":"------------------------------","StateChangePosition":"false","ActorState_X":"4","ActorState_Y":"20","OutsideWindowVisible":"false","ActorImgChangePosition":"------------------------------","ImgChangePosition":"false","ActorImg_X":"0","ActorImg_Y":"0","Background":"------------------------------","ActorBackground":"","ActorFrontBackground":""}
@parent ActorSetting
@param DefaultActorImgData
@text Default actor image settings
@desc Set the default actor image.
@type struct<ActorImgList>
@default {"ActorImgMode":"'face'","Actor_X":"0","Actor_Y":"0","Img_SX":"0","Img_SY":"0","Actor_Scale":"100"}
@parent ActorSetting
@param ActorData
@text Actor coordinates, image settings
@desc Set individual coordinates and images for each actor.
@type struct<ActorDataList>[]
@default []
@parent ActorSetting
@param OnActorPictureEX
@text Standing picture display EX applied
@desc Applies the settings for Standing Character Display EX.
@type boolean
@default false
@parent ActorSetting
@param Img_SW
@text Actor image display width
@desc Display width of actor image.
@type number
@default 0
@min 0
@max 9999
@parent ActorSetting
@param Img_SH
@text Actor image display width
@desc Display height of actor image.
@type number
@default 0
@min 0
@max 9999
@parent ActorSetting
@param SelectBackShow
@text Background display when actor is in action
@desc Displays the actor background that is displayed when selecting an actor's action.
@type boolean
@default true
@parent ActorSetting
@param ActorSelectBackShow
@text Background display when actor is selected as target
@desc Displays the actor background that is displayed when an actor is targeted.
@type boolean
@default true
@parent ActorSetting
@param ActorStatusParamOption
@text Actor Status Window Status Options
@default ------------------------------
@parent ActorSetting
@param NameShow
@text Name Display
@desc Displays the name.
@type boolean
@default true
@parent ActorStatusParamOption
@param TPBShow
@text TPB Gauge Display
@desc Displays the TPB gauge. Set this when displaying the TPB gauge in another location using an external plug-in.
@type boolean
@default true
@parent ActorStatusParamOption
@param OutsideWindowVisible
@text Displaying icons outside the window frame
@desc The icon will be displayed outside the window frame (displayed above the actor image).
@type boolean
@default false
@parent ActorStatusParamOption
@param StateVisible
@text State Icon Display
@desc Displays the icon. Set this when you want to display the state icon in a different location using an external plugin.
@type boolean
@default true
@parent ActorStatusParamOption
@param FaceHeight
@text Face graphic vertical width
@desc Specifies the vertical width of the face graphic (0 is the default).
@type number
@default 0
@min 0
@max 9999
@parent ActorStatusParamOption
@param FaceHeightOnWindow
@text Image window display
@desc Fits the height range of the image within the window.
@type boolean
@default false
@parent ActorStatusParamOption
@param ActorEffect
@text Actor Animation Effect Settings
@default ////////////////////////////////
@param ActorEffectShow
@text Front view effect display
@desc Animation effects are also displayed in front view.
@type boolean
@default true
@parent ActorEffect
@param EffectPriority
@text Effect Display Properties
@desc The display properties of the effect.
@type select
@default 'top'
@parent ActorEffect
@option frontmost
@value 'top'
@option middle
@value 'middle'
@param ActorEffect_X
@text Animation effect X coordinate (relative coordinate)
@desc The relative x-coordinate of the animation effect.
@type number
@default 0
@min -9999
@max 9999
@parent ActorEffect
@param ActorEffect_Y
@text Animation effect Y coordinate (relative coordinate)
@desc The relative Y coordinate of the animation effect.
@type number
@default 0
@min -9999
@max 9999
@parent ActorEffect
@param ActorDamage_X
@text Damage effect X coordinate (relative coordinate)
@desc X coordinate of the damage effect (relative coordinate).
@type number
@default 0
@min -9999
@max 9999
@parent ActorEffect
@param ActorDamage_Y
@text Damage effect Y coordinate (relative coordinate)
@desc Y coordinate of the damage effect (relative coordinate).
@type number
@default 0
@min -9999
@max 9999
@parent ActorEffect
@param ActorsMirror
@text Actor Animation Reverse
@desc Reverses the actor's animation.
@type boolean
@default true
@parent ActorEffect
@param ActorImgEffect
@text Actor Graphic Effect Settings
@default ////////////////////////////////
@param DamageImgFrame
@text Damage and recovery frame changes
@desc Image change frames during damage and recovery.
@type number
@default 30
@min 1
@max 9999
@parent ActorImgEffect
@param OnActorShake
@text Damage Shake Enabled
@desc Enables shake on damage.
@type boolean
@default true
@parent ActorImgEffect
@param ActorShakeFlame
@text Shake Frame
@desc Shake frames when damaged (default 36)
@type number
@default 36
@min 0
@parent ActorImgEffect
@param ActorShakePower
@text Shake size
@desc The amount of shake when damaged. (Default: 2)
@type number
@default 2
@min 0
@parent ActorImgEffect
@param ActorShakeSpeed
@text Shake Speed
@desc Shake speed when damaged. (Default 20)
@type number
@default 20
@min 0
@parent ActorImgEffect
@param OnActionZoom
@text Effect enabled when taking action
@desc Enables effects during actions.
@type boolean
@default true
@parent ActorImgEffect
@param ActionZoomDuration
@text Effect frame during action
@desc Effect frames during action
@type number
@default 60
@min 0
@parent ActorImgEffect
@param ActorFlash
@text Actor image flashes when selected
@desc Makes the actor image blink when an actor target is selected.
@type boolean
@default true
@parent ActorImgEffect
@param ImgDeathHide
@text Hide actor image when unable to fight
@desc If an actor is incapacitated, their face image will be hidden.
@type boolean
@default true
@parent ActorImgEffect
@param EnemyAnimation
@text Enemy character animation settings
@default ////////////////////////////////
@param EnemySkillAnimation
@text Normal attack animation ID
@desc Enemy character's default normal attack animation ID
@type animation
@default 1
@min 0
@parent EnemyAnimation
@param EnemyAppearWindow
@text Monster Appearance Window
@default ////////////////////////////////
@param AppearWindowVisible
@text Hide monster appearance messages
@desc Do not display messages when monsters appear.
@type boolean
@default false
@parent EnemyAppearWindow
@param AppearWindowAnchorMode
@text Appearance window display position
@desc The display position of the appearing window.
@type select
@default 'under'
@parent EnemyAppearWindow
@option above
@value 'top'
@option under
@value 'under'
@param AppearWindowOpacity
@text Window opacity when enemy appearance message is displayed
@desc Opacity of actor status window when enemy appearance message is displayed (0 = hidden)
@type number
@default 255
@min 0
@max 255
@parent EnemyAppearWindow
@param AppearWindowBackGround
@text Enemy appearance message background image window background settings
@default ------------------------------
@parent EnemyAppearWindow
@param AppearBackgroundImg
@text Enemy appearance background image window
@desc Specifies the background image window for the enemy appearance message.
@type file
@dir img/
@parent AppearWindowBackGround
@param AppearWindowBackground_X
@text Enemy appearance background image X coordinate (relative)
@desc The X coordinate (relative) of the background image for the enemy appearance message.
@type number
@default 0
@min -9999
@max 9999
@parent AppearWindowBackGround
@param AppearWindowBackground_Y
@text Enemy appearance background image Y coordinate (relative)
@desc The Y coordinate (relative) of the background image for the enemy appearance message.
@type number
@default 0
@min -9999
@max 9999
@parent AppearWindowBackGround
@param ItemWindow
@text Item Selection Window
@default ////////////////////////////////
@param ItemWindowShow
@text Window Image Display
@desc Show window image. If you turn it off, the window behind the command will not be displayed.
@type boolean
@default true
@parent ItemWindow
@param ItemWindowOpacity
@text Window opacity when item window is displayed
@desc Opacity of actor status window when item window is displayed (0 for hidden)
@type number
@default 255
@min 0
@max 255
@parent ItemWindow
@param ItemWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent ItemWindow
@param ItemWindowBackgroundImg
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent ItemWindowBackGround
@param ItemWindowBackground_X
@text Background image X coordinate (relative)
@desc The item window background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent ItemWindowBackGround
@param ItemWindowBackground_Y
@text Background image Y coordinate (relative)
@desc The item window's background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent ItemWindowBackGround
@param SkillWindow
@text Skill Selection Window
@default ////////////////////////////////
@param SkillWindowShow
@text Window Image Display
@desc Show window image. If you turn it off, the window behind the command will not be displayed.
@type boolean
@default true
@parent SkillWindow
@param SkillWindowOpacity
@text Skill window opacity
@desc Opacity of actor status window when skill window is displayed (0 = hidden)
@type number
@default 255
@min 0
@max 255
@parent SkillWindow
@param SkillWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent SkillWindow
@param SkillWindowBackgroundImg
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent SkillWindowBackGround
@param SkillBackground_X
@text Background image X coordinate (relative)
@desc Skill window background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent SkillWindowBackGround
@param SkillBackground_Y
@text Background image Y coordinate (relative)
@desc Skill window background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent SkillWindowBackGround
@param HelpWindow
@text Help Window
@default ////////////////////////////////
@param HelpWindowShow
@text Window Image Display
@desc Show window image. If you turn it off, the window behind the command will not be displayed.
@type boolean
@default true
@parent HelpWindow
@param HelpWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent HelpWindow
@param HelpWindowBackgroundImg
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent HelpWindowBackGround
@param HelpBackground_X
@text Background image X coordinate (relative)
@desc The background image X coordinate (relative) of the help window.
@type number
@default 0
@min -9999
@max 9999
@parent HelpWindowBackGround
@param HelpBackground_Y
@text Background image Y coordinate (relative)
@desc Help window background image Y coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent HelpWindowBackGround
@param VictoryWindow
@text Victory Window
@default ////////////////////////////////
@param VictoryWindowAnchorMode
@text Victory window display position
@desc Victory window display position.
@type select
@default 'under'
@parent VictoryWindow
@option above
@value 'top'
@option under
@value 'under'
@param VictoryWindowOpacity
@text Window opacity when victory window is displayed
@desc Opacity of actor status window when victory window is displayed (0 = hidden)
@type number
@default 255
@min 0
@max 255
@parent VictoryWindow
@param VictoryWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent VictoryWindow
@param VictoryBackgroundImg
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent VictoryWindowBackGround
@param VictoryBackground_X
@text Background image X coordinate (relative)
@desc The result window background image X coordinate (relative).
@type number
@default 0
@min -9999
@max 9999
@parent VictoryWindowBackGround
@param VictoryBackground_Y
@text Background image Y coordinate (relative)
@desc The Y coordinate (relative) of the background image of the result status window.
@type number
@default 0
@min -9999
@max 9999
@parent VictoryWindowBackGround
@param LoseWindow
@text Defeat Window
@default ////////////////////////////////
@param LoseWindowAnchorMode
@text Window display position when defeated
@desc The position where the window is displayed when losing.
@type select
@default 'under'
@parent LoseWindow
@option above
@value 'top'
@option under
@value 'under'
@param LoseWindowOpacity
@text Window opacity when defeat window is displayed
@desc Opacity of actor status window when defeated (0 for hidden)
@type number
@default 255
@min 0
@max 255
@parent LoseWindow
@param LoseWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent LoseyWindow
@param LoseBackgroundImg
@text Background Image Window
@desc Specifies the background image window.
@type file
@dir img/
@parent LoseWindowBackGround
@param LoseBackground_X
@text Background image X coordinate (relative)
@desc The X coordinate of the background image when defeated (relative).
@type number
@default 0
@min -9999
@max 9999
@parent LoseWindowBackGround
@param LoseBackground_Y
@text Background image Y coordinate (relative)
@desc The Y coordinate of the background image when defeated (relative).
@type number
@default 0
@min -9999
@max 9999
@parent LoseWindowBackGround
@param EscapeWindow
@text Escape Window
@default ////////////////////////////////
@param EscapeWindowAnchorMode
@text Window display position during escape
@desc The display position of the escape window.
@type select
@default 'under'
@parent EscapeWindow
@option above
@value 'top'
@option under
@value 'under'
@param EscapeWindowOpacity
@text Window opacity when window is displayed during escape
@desc Opacity of the actor status window when the escape window is displayed (0 for hidden)
@type number
@default 255
@min 0
@max 255
@parent EscapeWindow
@param EscapeWindowBackGround
@text Background Image Window Background Settings
@default ------------------------------
@parent EscapeWindow
@param EscapeBackgroundImg
@text Background image window when escape is successful
@desc Specifies the background image window when the escape is successful.
@type file
@dir img/
@parent EscapeWindowBackGround
@param EscapeBackground_X
@text Background image X coordinate (relative) when escape is successful
@desc The relative X coordinate of the background image when the escape is successful.
@type number
@default 0
@min -9999
@max 9999
@parent EscapeWindowBackGround
@param EscapeBackground_Y
@text Background image Y coordinate (relative) when escape is successful
@desc The relative Y coordinate of the background image when the escape is successful.
@type number
@default 0
@min -9999
@max 9999
@parent EscapeWindowBackGround
@param EscapeFailureBackgroundImg
@text Background image window when escape is successful
@desc Specifies the background image window when the escape is successful.
@type file
@dir img/
@parent EscapeWindowBackGround
@param EscapeFailureBackground_X
@text Background image X coordinate (relative) when escape is successful
@desc The relative X coordinate of the background image when the escape is successful.
@type number
@default 0
@min -9999
@max 9999
@parent EscapeWindowBackGround
@param EscapeFailureBackground_Y
@text Background image Y coordinate (relative) when escape is successful
@desc The relative Y coordinate of the background image when the escape is successful.
@type number
@default 0
@min -9999
@max 9999
@parent EscapeWindowBackGround
@param MessageWindow
@text Message window
@default ////////////////////////////////
@param MessageWindowOpacity
@text Message window opacity
@desc Opacity of the actor status window when the message window is displayed at the bottom (0 means hidden)
@type number
@default 255
@min 0
@max 255
@parent MessageWindow
@param SupportActorCommand
@text Supporting Actor Settings
@default ////////////////////////////////
@param SupportActorCommand_X
@text Support actor command X coordinate
@desc Actor command X coordinate for support actors. (When actor command is set to up for each actor)
@type number
@default 0
@min -9999
@max 9999
@parent SupportActorCommand
@param SupportActorCommand_Y
@text Support actor command Y coordinate
@desc Actor command Y coordinate for support actors (when actor command is set to the top of each actor)
@type number
@default 0
@min -9999
@max 9999
@parent SupportActorCommand