Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Dark Plasma Filter Equip - DarkPlasma_FilterEquip.js
Plugin desc : Equipment filtering function
License : MIT License
Author : DarkPlasma
Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_FilterEquip.js
Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_FilterEquip.js
File name : DarkPlasma_FilterEquip.js
Help of plugin :
@target MZ @url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release @plugindesc Equipment filtering function @author DarkPlasma @license MIT @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/DarkPlasma-MZ-Plugins ). Original plugin by DarkPlasma. Please check the latest official version at: https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release ----- Version: 1.5.1 Provides a filtering function based on equipment traits. Press the shift key while selecting equipment to enter filtering mode. Interface for External Plugins Scene_Equip.prototype.equipFilterTraitWindowRect: () => Rectangle Rectangle of the filtering trait display window Scene_Equip.prototype.equipFilterEffectWindowRect: () => Rectangle Rectangle of the filtering effect display window Scene_Equip.prototype.equipFilterBuilder: () => EquipFilterBuilder Filter Data Builder Adds rules for generating filtering data (described below). See the following plugin for specific usage examples. - DarkPlasma_FilterEquip_RecentlyGained EquipFilterBuilder.prototype.withEquipToTraitsRule : ((MZ.Weapon|MZ.Armor) => MZ.Trait[]) => EquipFilterBuilder Adds a rule to extract trait data from equipment for filtering. Use this when you want to filter custom-defined traits. EquipFilterBuilder.prototype.withTraitToEffectNameRule : ((traitId: number, dataId: number) => string|null) => EquipFilterBuilder Adds a rule to return the effect name from a specified trait ID and effect ID. Use this when you want to filter custom-defined effects. EquipFilterBuilder.prototype.withoutTrait: (number) => EquipFilterBuilder Specify trait IDs to exclude from display. EquipFilterBuilder.prototype.withTrait: (number) => EquipFilterBuilder Add trait IDs to display. Use this when you want to filter custom-defined traits. This plugin requires the following plugins. DarkPlasma_ParameterText version: 1.0.4 DarkPlasma_CustomKeyHandler version: 1.3.0 DarkPlasma_AllocateUniqueTraitId version: 1.0.0 If using with the following plugins, add this below. DarkPlasma_CustomKeyHandler If using with the following plugins, add this above. DarkPlasma_PartyAbilityTraitExtension version: 1.1.0 DarkPlasma_FilterEquip_RecentlyGained version: 1.0.0 DarkPlasma_AllocateUniqueTraitDataId version: 1.0.0 @param traitName @text Feature Name @desc Set the special ability value feature name to be displayed on the filter screen. @type struct<TraitName> @param selectedItemColor @text Filter Color @desc Set the color of the filter ON items. @type color @default 2 @param key @text Filtering Key @desc Set the key to perform the filtering operation. @type select @default shift @option shift @option menu @option tab @option control