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Dark Plasma Force Action With Id - DarkPlasma_ForceActionWithId.js
Plugin desc : Force combat action by specifying the subject and target ID.
License : MIT License
Author : DarkPlasma
Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_ForceActionWithId.js
Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_ForceActionWithId.js
File name : DarkPlasma_ForceActionWithId.js
Help of plugin :
@target MZ @url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release @plugindesc Force combat action by specifying the subject and target ID. @author DarkPlasma @license MIT @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/DarkPlasma-MZ-Plugins ). Original plugin by DarkPlasma. Please check the latest official version at: https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release ----- version: 1.0.0 Provides a plugin command that forces combat actions by specifying the subject and target IDs. If the subject does not exist, the plugin command does nothing. If the target does not exist, a target is selected randomly. @command forceActionEnemyToActor @text Forced combat actions (from enemy characters to actors) @arg subject @text Actors @desc Sets the subject of action. If none, all enemies will act. @type enemy @arg skill @type skill @arg target @text subject @desc Set the target. If None, a random target will be selected. @type actor @command forceActionActorToEnemy @text Forced combat actions (from actor to enemy character) @arg subject @text Actors @desc Set the subject of action. If none, all allies will act. @type actor @arg skill @type skill @arg target @text subject @desc Set the target. If None, a random target will be selected. @type enemy @command forceActionEnemyToEnemy @text Forced combat actions (enemy character to enemy character) @arg subject @text Actors @desc Set the action subject. If none, all enemies will act. @type enemy @arg skill @type skill @arg target @text subject @desc Set the target. If None, a random target will be selected. @type enemy @command forceActionActorToActor @text Combat Mandate (Actor to Actor) @arg subject @text Actors @desc Set the subject of action. If none, all allies will act. @type actor @arg skill @type skill @arg target @text subject @desc Set the target. If None, a random target will be selected. @type actor