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Dark Plasma State Alias By Side - DarkPlasma_StateAliasBySide.js

Plugin desc : Change state depending on friend or foe

License : MIT License

Author : DarkPlasma

Website : https://github.com/munokura/DarkPlasma-MZ-Plugins/blob/main/DarkPlasma_StateAliasBySide.js

Desc page : https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release

Download Page : https://raw.githubusercontent.com/munokura/DarkPlasma-MZ-Plugins/main/DarkPlasma_StateAliasBySide.js

File name : DarkPlasma_StateAliasBySide.js

Help of plugin :

@target MZ
@url https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
@plugindesc Change state depending on friend or foe
@author DarkPlasma
@license MIT

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/DarkPlasma-MZ-Plugins ).
Original plugin by DarkPlasma.
Please check the latest official version at:
https://github.com/elleonard/DarkPlasma-MZ-Plugins/tree/release
-----

version: 1.0.1
You can assign different states to enemies and allies.

<stateAliasEnemy:X>
If you write this in the state memo field,
when assigning that state to an enemy,
the state with state ID:X will be assigned instead.
The state validity of the original state will be used instead of X.
The state invalid flags of both states will be used.

<stateAliasActor:X>
If you write this in the state memo field,
when assigning that state to an ally,
the state with state ID:X will be assigned instead.
The state validity of the original state will be used instead of X.
The state invalid flags of both states will be used.

Example:
<stateAliasEnemy:14>
When assigning state ID 4 to an enemy,
state ID 14 will be assigned instead of 4.
This is useful if you want to separate poison for allies and enemies.

In this case, the state validity of ID 4 will be used.
The state invalid flag is invalid if either ID4 or ID14 is attached.

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