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Skill Cost - SkillCost.js

Plugin desc : Skill Cost Ver0.8.1 (2025/7/22)

License : MIT License

Author : PotatoDragon

Website : https://github.com/pota-gon/RPGMakerMZ/wiki

Desc page : https://raw.githubusercontent.com/pota-gon/RPGMakerMZ/refs/heads/main/plugins/Data/Skill/SkillCost.js

Download Page : https://raw.githubusercontent.com/munokura/PotatoDragon-MZ-plugins/main/SkillCost.js

File name : SkillCost.js

Help of plugin :

@target MZ
@url https://raw.githubusercontent.com/pota-gon/RPGMakerMZ/refs/heads/main/plugins/Data/Skill/SkillCost.js
@plugindesc Skill Cost Ver0.8.1 (2025/7/22)
@author PotatoDragon
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/PotatoDragon-MZ-plugins ).
Original plugin by PotatoDragon.
Please check the latest official version at:
https://github.com/pota-gon/RPGMakerMZ/wiki
-----

## Overview
This plugin adds various cost consumption features to skills and items.
You can set various costs, including HP, MP, TP, money, and items.

## Basic Features
- Fixed or percentage consumption of HP/MP/TP
- Fixed or percentage consumption of money
- Fixed or percentage consumption of items/weapons/armor
- Support for simultaneous display of multiple costs
- Disables normal attack costs
- Adjustable skill cost display width

## How to Use
Enter the following tags in the memo field of a skill or item.

### HP, MP, and TP Consumption
<HP Consumption: 100>
=> Current HP -100

<HP Percentage Consumption: 10%>
=> Current HP -10%

<MP Percentage Consumption: 50%>
=> Current MP -50%

<Max HP Percentage Consumption: 25%>
=> Max HP -25%

<Max MP Percentage Consumption: 30%>
=> Max MP -30%

### Money Consumption
<Money Consumption: 10,000>
=> Money -10,000 (currency unit not required)

<Money Percentage Consumption: 20%>
=> Money -20%

### Item Consumption
<Item Consumption: Item ID, Quantity>
<Item Consumption: Item Name, Quantity>
=> Consume the specified item

<Weapon Consumption: Weapon ID, Quantity>
<Armor Consumption: Armor ID, Quantity>
=> Consume the specified weapon or armor.

<Item Percentage Consumption: Item Name, Percentage %>
<Weapon Percentage Consumption: Weapon ID, Percentage %>
<Armor Percentage Consumption: Armor ID, Percentage %>
=> Consume by a percentage of the number of items in your possession.

## Usage Example
```
<HP Consumption: 50>
<MP Consumption: 25%>
<Money Consumption: 1000>
<Item Consumption: Potion, 2>
```

## Notes
- If the calculation result for percentage consumption is less than 1, it will
be automatically rounded up to 1.
- If Normal Attack Cost 0 is enabled, all attack skill costs will be disabled.
- When specifying an item name, weapons and armor will also be included in the
search.
- If multiple costs are set at the same time, all conditions must be met.

@param FixSkillCostSize
@text Skill cost size bug fix
@desc Skills with four-digit MP consumption and long names
@type boolean
@on Fix it
@off Do not fix
@default true

@param ItemCostName
@text Item Cost Quantity Name
@desc Item cost quantity name
@default 個

@param AttackCostZero
@text Normal attack cost: 0
@desc Reduces skill consumption for normal attacks to 0
@type boolean
@on Set to 0
@off consume
@default false

@param HpCostColor
@text Consumed HP font color
@desc HP consumption text color
@type color
@default 21

@param GoldCostColor
@text Consumption money font color
@desc Consumption money text color
@type color
@default 14

@param ItemCostColor
@text Consumable item text color
@desc Consumable item text color
@type color
@default 0

@param HpName
@text HP abbreviation
@desc Abbreviations when using two or more costs among HP, MP, and TP
@default H

@param MpName
@text MP abbreviation
@desc Abbreviations when using two or more costs among HP, MP, and TP
@default M

@param TpName
@text TP abbreviation
@desc Abbreviations when using two or more costs among HP, MP, and TP
@default T

@param HpCostMetaName
@text HP Consumption Tag
@desc Name of the memo tag used for HP consumption
@default HpCost

@param GoldCostMetaName
@text Money Consumption Tag
@desc Name of the memo tag used for consuming money
@default GoldCost

@param ItemCostMetaName
@text Item Consumption Tag
@desc Name of the memo tag used for item consumption
@default ItemCost

@param WeaponCostMetaName
@text Weapon Consumption Tag
@desc Name of the memo tag used for weapon consumption
@default WeaponCost

@param ArmorCostMetaName
@text Armor consumption tag
@desc Name of the memo tag used for armor consumption
@default ArmorCost

@param ItemRateCostMetaName
@text Item percentage consumption tag
@desc Name of the memo tag used for item rate consumption
@default ItemRateCost

@param WeaponRateCostMetaName
@text Weapon Percentage Consumption Tag
@desc Name of memo tag used for weapon rate consumption
@default WeaponRateCost

@param ArmorRateCostMetaName
@text Armor consumption rate tag
@desc Name of the memo tag used for armor consumption
@default ArmorRateCost

@param HpRateCostMetaName
@text HP percentage consumption tag
@desc Name of the memo tag used for HP percentage consumption
@default HpRateCost

@param MpRateCostMetaName
@text MP rate consumption tag
@desc Name of the memo tag used for MP percentage consumption
@default MpRateCost

@param GoldRateCostMetaName
@text Money Consumption Tag
@desc Name of the memo tag used for money consumption
@default GoldRateCost

@param MaxHpRateCostMetaName
@text MaxHP percentage consumption tag
@desc Name of the memo tag used for MaxHP percentage consumption
@default MaxHpRateCost

@param MaxMpRateCostMetaName
@text MaxMP rate consumption tag
@desc Name of the memo tag used for MaxMP rate consumption
@default MaxMpRateCost

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