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NRP Dynamic Motion Map - NRP_DynamicMotionMap.js

Plugin desc : v1.09 Call DynamicMotion on the map.

License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation

Author : Takeshi Sunagawa (http://newrpg.seesaa.net/)

Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_DynamicMotionMap.js

Desc page : http://newrpg.seesaa.net/article/477913000.html

Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_DynamicMotionMap.js

File name : NRP_DynamicMotionMap.js

Help of plugin :

Call DynamicMotion on the map.
 * You can make your character do things
 * that would normally be difficult to do,
 * such as rotating, zooming, and moving freely.
 * 
 * The following plugins are required for this plugin to work.
 * This plugin itself is valid for both MV and MZ.
 * 
 * NRP_DynamicAnimation or NRP_DynamicAnimationMZ
 * NRP_DynamicMotion or NRP_DynamicMotionMZ
 * NRP_DynamicAnimationMap or NRP_DynamicAnimationMapMZ
 * 
 * This plugin should always be placed below the three plugins above.
 * 
 * Once registered, DynamicMotion is enabled on the map.
 * Call it from the NRP_DynamicAnimationMap plugin command.
 * 
 * For more information, please see below.
 * http://newrpg.seesaa.net/article/477913000.html
 *
 * [Terms]
 * There are no restrictions.
 * Modification, redistribution freedom, commercial availability,
 * and rights indication are also optional.
 * The author is not responsible,
 * but we will respond to defects as far as possible.
 * 
 * @param NoMultipleMotion
 * @type boolean
 * @desc Simultaneous execution of multiple DynamicMotion instructions for a event is prohibited.
 * @default true
 * 
 * @param RoundCoordinate
 * @type boolean
 * @desc Rounds off if the destination grid coordinates are decimal.
 * Events in decimal coordinates can cause problems.
 * @default true
 * 
 * @param StepOnMove
 * @type select
 * @option ExceptJump
 * @option NoStep
 * @option Always
 * @desc Specifies how to step when moving.
 * If you specify a pattern, the pattern takes precedence.
 * @default ExceptJump
 * 
 * @param PlayerOnScroll
 * @type boolean
 * @desc When the player is activated, the scrolling will follow.
 * If off, the default process is used as it is.
 * @default true
 * 
 * @param <Near>
 * @desc Adjusts the behavior of the approach.
 * This is mainly related to the near (back) template.
 * 
 * @param ConsiderSize
 * @parent <Near>
 * @type boolean
 * @desc Consider the target size when approaching.
 * Off: The size of the object is considered as one grid.
 * @default false
 * 
 * @param RoundTypeNear
 * @parent <Near>
 * @type select
 * @option NoRound
 * @option ApproachTarget
 * @option AwayTarget
 * @desc How to round the grid coordinates when approaching.
 * Adjust when characters move to coordinates such as 10.5.

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