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NRP Level Up Direction - NRP_LevelUpDirection.js

Plugin desc : v1.021 Added parameter display and direction at level-up.

License :
・Copyright: Retained
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
・Details: See Download Page / In-plugin documentation

Author : Takeshi Sunagawa (https://newrpg.seesaa.net/)

Website : https://github.com/NewRPGProject/MZMV_Plugin/blob/main/NRP_LevelUpDirection.js

Desc page : https://newrpg.seesaa.net/article/499197962.html

Download Page : https://raw.githubusercontent.com/NewRPGProject/MZMV_Plugin/main/NRP_LevelUpDirection.js

File name : NRP_LevelUpDirection.js

Help of plugin :

The following features will be added at level up.
 * 
 * - Display of parameters to be raised.
 * - Specify sound effects and ME.
 * - Move actors by DynamicAnimation&Motion.
 * - Consider cooperation with NRP_AdditionalClasses.js.
 * 
 * -------------------------------------------------------------------
 * [Usage]
 * -------------------------------------------------------------------
 * When applied, it will display the parameters
 * that increase when the level is raised.
 * You can then set the sound effects, etc. to your liking.
 * 
 * Note that to work with DynamicAnimation&Motion and AdditionalClasses,
 * you need to install the corresponding plug-ins.
 * 
 * -------------------------------------------------------------------
 * [About DynamicMotion]
 * -------------------------------------------------------------------
 * If a motion is specified by DynamicMotion,
 * the normal victory motion will be canceled.
 * 
 * If necessary, reassign the motion
 * at the end of the skill's note as follows.
 * Note that you may specify something other than a victory motion.
 * 
 * <D-Motion>
 * motion = victory
 * </D-Motion>
 * 
 * -------------------------------------------------------------------
 * [Application]
 * -------------------------------------------------------------------
 * Fine-tuning is also possible by using control characters.
 * For example, if the display format is "¥c[15]%1¥c[0] +%2",
 * you can change the color of only the parameter name.
 * 
 * You can also insert a wait time between the level-up of terms,
 * such as "%1 is now %2 %3!¥|¥|".
 * This can also make the ME wait for the performance.
 * 
 * -------------------------------------------------------------------
 * [Terms]
 * -------------------------------------------------------------------
 * There are no restrictions.
 * Modification, redistribution freedom, commercial availability,
 * and rights indication are also optional.
 * The author is not responsible,
 * but will deal with defects to the extent possible.
 * 
 * @-----------------------------------------------------
 * @ [Plugin Parameters]
 * @-----------------------------------------------------
 * 
 * @param ParameterList
 * @type struct<Parameter>[]
 * @default ["{¥"ParameterId¥":¥"0¥",¥"Memo¥":¥"Max HP¥",¥"DisplayName¥":¥"¥"}","{¥"ParameterId¥":¥"1¥",¥"Memo¥":¥"Max MP¥",¥"DisplayName¥":¥"¥"}","{¥"ParameterId¥":¥"2¥",¥"Memo¥":¥"Attack¥",¥"DisplayName¥":¥"¥"}","{¥"ParameterId¥":¥"3¥",¥"Memo¥":¥"Defence¥",¥"DisplayName¥":¥"¥"}","{¥"ParameterId¥":¥"4¥",¥"Memo¥":¥"M.Attack¥",¥"DisplayName¥":¥"¥"}","{¥"ParameterId¥":¥"5¥",¥"Memo¥":¥"M.Defense¥",¥"DisplayName¥":¥"¥"}","{¥"ParameterId¥":¥"6¥",¥"Memo¥":¥"Agility¥",¥"DisplayName¥":¥"¥"}","{¥"ParameterId¥":¥"7¥",¥"Memo¥":¥"Luck¥",¥"DisplayName¥":¥"¥"}"]
 * @desc List of parameters to be displayed at level-up.
 * 
 * @param NumberOfColumns
 * @type number
 * @default 2
 * @desc The number of columns for displaying parameters.
 * 
 * @param DisplayFormat
 * @type string
 * @default %1 +%2
 * @desc This format displays the amount of the parameter increase. %1: Parameter Name, %2: Value
 * 
 * @param LevelUpSe
 * @type file
 * @dir audio/se
 * @desc The sound effect that is played when the level is raised.
 * 
 * @param LevelUpMe
 * @type file
 * @dir audio/me
 * @desc ME to be played at the time of level up.
 * 
 * @param DynamicSkill
 * @type skill
 * @desc DynamicAnimation&Motion skills to be performed at level up.
 * 
 * @param <AdditionalClasses>
 * @desc This item is for integration with NRP_AdditionalClasses.js.
 * 
 * @param AC_LevelUpSe
 * @parent <AdditionalClasses>
 * @type file
 * @dir audio/se
 * @desc The sound effect that is played when an additional class is leveled up.
 * 
 * @param AC_LevelUpMe
 * @parent <AdditionalClasses>
 * @type file
 * @dir audio/me
 * @desc ME to be played at the level of additional classes.
 * 
 * @param AC_DynamicSkill
 * @parent <AdditionalClasses>
 * @type skill
 * @desc DynamicAnimation&Motion skills to be performed at the level up of additional classes.

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