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Apng Picture - ApngPicture.js

Plugin desc : ApngSupportPlugin

License : MIT License

Author : triacontane

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/ApngPicture.js

Download Page : https://raw.githubusercontent.com/triacontane/RPGMakerMV/refs/heads/mz_master/ApngPicture.js

File name : ApngPicture.js

Help of plugin :

* @plugindesc ApngSupportPlugin
 * @target MZ
 * @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/ApngPicture.js
 * @base PluginCommonBase
 * @base PixiApngAndGif
 * @orderAfter PluginCommonBase
 * @orderAfter PixiApngAndGif
 * @orderBefore AltMenuScreen2MZ
 * @author triacontane
 *
 * @param PictureList
 * @desc List of picture images to be handled as APNG.
 * @default []
 * @type struct<PictureApngRecord>[]
 *
 * @param EnemyList
 * @desc List of enemy images to be handled as APNG.
 * @default []
 * @type struct<EnemyApngRecord>[]
 *
 * @param SideEnemyList
 * @desc List of enemy images to be handled as APNG.
 * @default []
 * @type struct<SideEnemyApngRecord>[]
 *
 * @param SceneApngList
 * @desc This is a list of APNG to be displayed for each scene.
 * @default []
 * @type struct<SceneApngRecord>[]
 *
 * @param DefaultLoopTimes
 * @desc The number of animation loops. It stops after looping the specified number of times.
 * @default 0
 * @type number
 *
 * @param StopLastFrame
 * @desc The animation stops at the last frame, not at the beginning.
 * @default false
 * @type boolean
 *
 * @param AllStopSwitch
 * @desc All animations stop when the specified number switch is ON.
 * @default 0
 * @type switch
 *
 * @help ApngPicture.js
 *
 * Enables handling of APNGs and GIF animations.
 * You can add APNGs to pictures, enemy characters, and any scene.
 *
 * After registering the file as an APNG from the parameters,
 * you can add You just need to designate them as pictures and enemy characters,
 * just like normal images.
 *
 * The following libraries are required for use.
 * https://github.com/sbfkcel/pixi-apngAndGif
 *
 * Download
 * https://github.com/sbfkcel/pixi-apngAndGif/blob/master/dist/PixiApngAndGif.js
 *
 * Attention!
 * It is not recommended to register a large number of images to
 * load the registered images at the start of the game.
 * In addition, loading large APNG images may slow down the display.
 * If the display is slow, please try GIF animation.
 *
 * If you want to use GIFs, please note that the editor will not recognize
 * files without a GIF extension.
 * Please enter the file name with the extension directly in the parameter.
 * You can also display the picture from a script or by using
 * Please use a dummy png file of the same name to specify it.
 * Also, GIFs are not subject to the editor's encryption feature.
 *
 * This plugin is released under the MIT License.

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