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Apng Picture - ApngPicture.js
Plugin desc : ApngSupportPlugin
License : MIT License
Author : triacontane
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/ApngPicture.js
Download Page : https://raw.githubusercontent.com/triacontane/RPGMakerMV/refs/heads/mz_master/ApngPicture.js
File name : ApngPicture.js
Help of plugin :
* @plugindesc ApngSupportPlugin * @target MZ * @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/ApngPicture.js * @base PluginCommonBase * @base PixiApngAndGif * @orderAfter PluginCommonBase * @orderAfter PixiApngAndGif * @orderBefore AltMenuScreen2MZ * @author triacontane * * @param PictureList * @desc List of picture images to be handled as APNG. * @default [] * @type struct<PictureApngRecord>[] * * @param EnemyList * @desc List of enemy images to be handled as APNG. * @default [] * @type struct<EnemyApngRecord>[] * * @param SideEnemyList * @desc List of enemy images to be handled as APNG. * @default [] * @type struct<SideEnemyApngRecord>[] * * @param SceneApngList * @desc This is a list of APNG to be displayed for each scene. * @default [] * @type struct<SceneApngRecord>[] * * @param DefaultLoopTimes * @desc The number of animation loops. It stops after looping the specified number of times. * @default 0 * @type number * * @param StopLastFrame * @desc The animation stops at the last frame, not at the beginning. * @default false * @type boolean * * @param AllStopSwitch * @desc All animations stop when the specified number switch is ON. * @default 0 * @type switch * * @help ApngPicture.js * * Enables handling of APNGs and GIF animations. * You can add APNGs to pictures, enemy characters, and any scene. * * After registering the file as an APNG from the parameters, * you can add You just need to designate them as pictures and enemy characters, * just like normal images. * * The following libraries are required for use. * https://github.com/sbfkcel/pixi-apngAndGif * * Download * https://github.com/sbfkcel/pixi-apngAndGif/blob/master/dist/PixiApngAndGif.js * * Attention! * It is not recommended to register a large number of images to * load the registered images at the start of the game. * In addition, loading large APNG images may slow down the display. * If the display is slow, please try GIF animation. * * If you want to use GIFs, please note that the editor will not recognize * files without a GIF extension. * Please enter the file name with the extension directly in the parameter. * You can also display the picture from a script or by using * Please use a dummy png file of the same name to specify it. * Also, GIFs are not subject to the editor's encryption feature. * * This plugin is released under the MIT License.