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Unique Data Loader - UniqueDataLoader.js

Plugin desc : Unique Data Loading Plugin

License :
・Follow the RPG Maker Series EULA only.
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed

Author : triacontane

Website : https://www.rpgmakerweb.com/products/rpg-maker-mz

Download Page :  C:Program Files (x86)SteamsteamappscommonRPG Maker MZdlcBasicResourcespluginsofficial UniqueDataLoader.js

File name : UniqueDataLoader.js

Help of plugin :

* @target MZ
 * @plugindesc Unique Data Loading Plugin
 * @author triacontane
 * @base PluginCommonBase
 * @orderAfter PluginCommonBase
 * @url
 *
 * @param GlobalVariableName
 * @text Global Variable Name
 * @desc Global object name used  to defines unique data. Registered variables are generated under this variable.
 * @default $dataUniques
 * @type string
 *
 * @param UniqueDataList
 * @text Data List
 * @desc List of unique data. Place optional json files into the data folder.
 * @default []
 * @type struct<Data>[]
 *
 * @help UniqueDataLoader.js
 *
 * Optional json files existing in the data folder will be loaded.
 * Please create json files as text files that can be parsed as a JSON.
 * Defined files will be loaded on game launch.
 *
 * Data will be stored in the global object with the name specified. 
 * If a window is specified in the global variable name, each object
 * will be defined as its own global variable, but please look out for competing names.
 *
 * This can also be used to load data created with the MZ database converter,
 * and data added with proprietary plugins.
 *
 * Loaded data will be referred to as follows by proprietary plugins and scripts.
 *
 * Reference example where global variable is [$dataUniques] and property name is [property].
 * $dataUniques.property
 *
 * The method below will be called if all unique data is loaded correctly.
 * Please redefine if needed.
 * Scene_Boot.prototype.onUniqueDataLoad
 *

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