Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Death Conditional State - DeathConditionalState.js
Plugin desc : Create states that result in instant death or defeat.
License : MIT License
Author : あわやまたな (Awaya_Matana)
Website : https://awaya3ji.seesaa.net/
Desc page : https://awaya3ji.seesaa.net/article/488855304.html
File name : DeathConditionalState.js
Help of plugin :
* @target MZ MV * @plugindesc Create states that result in instant death or defeat. * @author あわやまたな (Awaya_Matana) * @url https://awaya3ji.seesaa.net/article/488855304.html * @help Ver.1.2.0 * 【Parameters】 * ・Instant Death Message * Displays the message "%1 has fallen!" and "%1 is slain!" after instant death is added. * If set to false, no death message will be displayed. * * ・Avoid Overlooking Log * Normally status and disable messages are displayed separately, but enabling * this parameter will display them together when instant death conditions * are the direct cause of death. * * ・Instant Death State * Battler dies when this state is added. * * ・Defeat State * If all members are in these states or die, you lose. * * @param deathStateMessage * @text Instant Death Message * @desc Display a death message when receiving an instant death state. * @type boolean * @default false * * @param overlookLog * @text Avoid Overlooking Log * @desc Improved log display for instant death. * This parameter is only valid if "Instant Death Message" is enabled. * @type boolean * @default true * * @param battler * @text Battler's Instant Death State * @desc These states kill both actors and enemies instantly. * @type state[] * * @param actor * @text Actor's Instant Death State * @desc These states kill actors instantly. * @type state[] * * @param enemy * @text Enemy's Instant Death State * @desc These states kill enemies instantly. * @type state[] * * @param unit * @text Unit's Defeat State * @desc If all members of a party or enemy group are affected by these states, they are treated as annihilated. * @type state[] * * @param party * @text Party's Defeat State * @desc If all members of a party are affected by these states, they are treated as annihilated. * @type state[] * * @param troop * @text Troop's Defeat State * @desc If all members of a enemy group are affected by these states, they are treated as annihilated. * @type state[] *