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PANDA Animation Offset By Enemy - PANDA_AnimationOffsetByEnemy.js

Plugin desc : Allows animation offset to be changed for each enemy.

License : MIT License

Author : panda(werepanda.jp)

Website : https://www.werepanda.jp/

Desc page : http://www.werepanda.jp/blog/20240414122820.html

File name : PANDA_AnimationOffsetByEnemy.js

Help of plugin :

* @target MZ
 * @plugindesc Allows animation offset to be changed for each enemy.
 * @author panda(werepanda.jp)
 * @url http://www.werepanda.jp/blog/20240414122820.html
 * 
 * @help By writing the following in the Note field of enemies,
 * you can adjust the display position of the battle animation for each enemy.
 *  <animationOffsetX:n> Shifts all target animations by n dots horizontally.
 *  <animationOffsetY:n> Shifts all target animations by n dots vertically.
 *  <animationOffsetXm:n> Shifts ID=m animation by n dots horizontally.
 *  <animationOffsetYm:n> Shifts ID=m animation by n dots vertically.
 * 
 * Only animations whose Display Type is "For each target" are the target.
 * MV-compatible animations are not applicable.
 * The above values will be added to the Offset XY in the animation itself.
 * The values specified for all animations will not be reflected
 * in individually specified animations.
 * 
 * Setting Example:
 *  <animationOffsetX:100>
 *  <animationOffsetY:-200>
 *  <animationOffsetY21:50>
 *  <animationOffsetX123:-150>
 *  <animationOffsetY123:0>
 * For this enemy, all animations whose Display Type is "For each enemy"
 * will be displayed shifted horizontally by 100 dots to the right
 * and vertically shifted by 200 dots upwards.
 * Animation ID 21 is displayed horizontally shifted 100 dots to the right
 * like the others, but vertically shifted 50 dots downward.
 * Animation ID 123 is displayed horizontally shifted 150 dots to the left,
 * and displayed without shifting in the vertical direction.
 * 
 * [License]
 * this plugin is released under MIT license.
 * https://opensource.org/licenses/mit-license.php
 *

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