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Save Slot Custom - SaveSlotCustom.js

Plugin desc : Customizes the display of the save slots depending on the story progress.

License : MIT License

Author : nz_prism

Website : https://github.com/nz-prism/RPG-Maker-MZ/blob/master/SaveSlotCustom/js/plugins/SaveSlotCustom.js

Desc page : https://github.com/nz-prism/RPG-Maker-MZ/blob/master/SaveSlotCustom/js/plugins/SaveSlotCustom.js

Download Page : https://raw.githubusercontent.com/nz-prism/RPG-Maker-MZ/master/SaveSlotCustom/js/plugins/SaveSlotCustom.js

File name : SaveSlotCustom.js

Help of plugin :

* @target MZ
 * @plugindesc Customizes the display of the save slots depending on the story progress.
 * @author nz_prism
 * @url https://github.com/nz-prism/RPG-Maker-MZ/blob/master/SaveSlotCustom/js/plugins/SaveSlotCustom.js
 *
 * @help SaveSlotCustom.js
 * ver. 1.0.0
 * 
 * [History]
 * 06/28/2022 1.0.0 Released
 * 
 * This plugin enables to display a picture and to draw a text on the save
 * slots depending on the value of the variable which represents the story
 * progress.
 * 
 * First, set the ID of the variable which represents the story progress for
 * the plugin parameter ”Story Progress Variable ID”.
 * Then, set the pictures and the texts shown on the save slots as many as
 * necessary for the plugin parameter ”Slot Settings”. Control characters can
 * be used for the text and its display coordinate can be changed.
 * If the value of the story-progress variable is something which doesn’t exist
 * in the settings, no pictures and texts are displayed for the slots.
 * 
 * Plus, if the plugin parameter ”Draw Party Characters” is set false, it will
 * not draw party characters on the save slots.
 *
 * 
 * This plugin is released under MIT license.
 * https://opensource.org/licenses/mit-license.php
 * 
 * 
 * @param progressVariableId
 * @text Story Progress Variable ID
 * @desc The variable ID which represents the story progress.
 * @default 1
 * @type variable
 * 
 * @param slotSettings
 * @text Slot Settings
 * @desc The slot settings for each story progress.
 * @type struct<slot>[]
 * 
 * @param drawPartyCharacters
 * @text Draw Party Characters
 * @desc If false, it doesn’t draw party characters on the save slots.
 * @type boolean
 * @default true
 *

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