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Mano Backup Save - Mano_BackupSave.js
Plugin desc : Make a backup of your save data as the game progresses.
License : MIT License
Author : siguren(https://github.com/Sigureya/RPGmakerMV)
Website : https://github.com/Sigureya/RPGmakerMZ/blob/master/Mano_BackupSave.js
Desc page : https://raw.githubusercontent.com/Sigureya/RPGmakerMZ/master/Mano_BackupSave.js
Download Page : https://raw.githubusercontent.com/Sigureya/RPGmakerMZ/master/Mano_BackupSave.js
File name : Mano_BackupSave.js
Help of plugin :
* @plugindesc Make a backup of your save data as the game progresses. * @author siguren(https://github.com/Sigureya/RPGmakerMV) * @url https://raw.githubusercontent.com/Sigureya/RPGmakerMZ/master/Mano_BackupSave.js * * @target MZ * * @command BackupSave * @text createBackup * @arg id * @text BackupNumber * @desc Even if they are not serial numbers, * they are arranged in numerical order. * @type number * @min 1 * @default 1 * * @arg switchId * @text Multiple call prevention (blank OK) * @desc Use the switch to make a one-time backup. * @type switch * @default 0 * * @arg text * @text helpText * @desc It is used for display on the reading screen. * * @command BackupScene * @text OpenBackup * @desc Open the backup load scene. * * @param titleWidth * @text titleWidth * @type number * @default 180 * * @param titleFormat * @text titleFormat * @type string * @default backup %1 * * @param commandName * @text CommandNamne * @desc Command name to display in the title scene * @default Backup Load * * @param commandHeight * @type number * @default 44 * * * @help * Only one save data is created when advancing the game, * You may get stuck when you get caught in a bug. * This plugin forces data to be saved separately from regular save files. * * Save data is created with a plug-in command. * * ■ Timing of backup creation * Call "Create Backup" when the following conditions are met. * In theory, it is possible at any time, but for safety. * ・ Timing that is called only once (can be automated with a switch) * ・ Map with few events for production (affects the size of save data, etc.) * -The last line of the event command (Avoiding problems by updating game data-described later) * When you arrive in a new city, it is easy to meet these conditions. * * ■ When backing up with different save data * Different save data ・ When backing up in the same location * Overwrite the old one with a later backup. * * ■ About the effect of updating game data * If you have saved a chapter, please end the event as soon as possible. * It is recommended to place it as the last command of the map event. * * If there is a process immediately after the backup save, * The process will be executed after loading. * This will cause the old process to be executed when updating the game data. *