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TF Undulation - TF_Undulation.js
Plugin desc : Can walk tiles of different height naturally, such as stairs.
License : MIT License
Author : Tonbi@Tobishima-Factory
Website : https://github.com/tonbijp/RPGMakerMZ/blob/master/TF_Undulation.js
Desc page : http://tonbi.jp/
Download Page : https://raw.githubusercontent.com/tonbijp/RPGMakerMZ/master/TF_Undulation.js
File name : TF_Undulation.js
Help of plugin :
* @target MZ * @plugindesc Can walk tiles of different height naturally, such as stairs. * @author Tonbi@Tobishima-Factory * @url https://github.com/tonbijp/RPGMakerMZ/blob/master/TF_Undulation.js * @base PluginCommonBase * @orderAfter PluginCommonBase * @base HalfMove * @orderAfter HalfMove * * @param terrainTag * @desc Set condition with this number of terrain tag and 4 direction setting. * @type number @default 1 * @min 0 @max 7 * * @param terrainTagSN * @desc This tag is subject to north-south climb resistance. * @type number @default 2 * @min 0 @max 7 * * @param baseBump * @desc Base unit of bump. * @type number @default 6 * @min 1 @max 14 * * @param climbResist * @desc Resistance to climb up and down. * @type number @default 2 * @min 0 @max 6 * * @help * CAUTION : This plugin needs HalfMove.js made by Triacontane. * Set HalfMove.js before TF_Undulation.js. * If you use TF_LayeredMap.js. You must set TF_LayeredMap.js before. * * Set movement like slope or stairs use by Terrain Tag and 4 direction setting. * Input only L or R (←・→) to move slope automatically. * If you place the same tile on the map, it will run as a unified part. * * 1. Set a Terrain Tag (Default : 1) to A5BCDE tile. * * 2. Set a 4 direction for details. * 0x0 ↑→←↓ : | Center Wall * 0x1 ↑→←・ : ⤾ R Spiral Bottom * 0x2 ↑→・↓ : ¥ 63° * 0x3 ↑→・・ : \ 27° South Side * 0x4 ↑・←↓ : / 63° * 0x5 ↑・←・ : / 27° South Side * 0x6 ↑・・↓ : N/A * 0x7 ↑・・・ : ⤿ L Spiral Bottom * 0x8 ・→←↓ : ⤾ R Spiral Top * 0x9 ・→←・ : ⤾ R Spiral Half * 0xA ・→・↓ : \ 27° North Side * 0xB ・→・・ : \ 45° * 0xC ・・←↓ : / 27° North Side * 0xD ・・←・ : / 45° * 0xE ・・・↓ : ⤿ L Spiral Top * 0xF ・・・・ : ⤿ L Spiral Half * * 3. Set Ladder and Damage floor to bump level. * Ladder Damage * OFF OFF No Bump (Apply 4 direction setting.Written in 2.) * ON OFF Bump Level 1(Default:6px) * OFF ON Bump Level 2(Default:12px) * ON ON Bump Level 3(Default:18px) * * Released under the MIT License.