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MPP Encounter Effect - MPP_EncounterEffect.js

Plugin desc : Change the effect at the time of encounter to a special effect.

License : MIT License

Author : Mokusei Penguin

Website : http://woodpenguin.blog.fc2.com/

Desc page : https://woodpenguin.web.fc2.com/MV_Plugin/EncounterEffect.html

File name : MPP_EncounterEffect.js

Help of plugin :

* @target MV MZ
 * @plugindesc Change the effect at the time of encounter to a special effect.
 * @author Mokusei Penguin
 * @url 
 *
 * @help [version 3.3.3]
 * This plugin is for RPG Maker MV and MZ.
 * 
 * ▼ Plugin command
 *  In the item to enter a numerical value, the variable N is
 *  referred to by writing v[N].
 *  
 *  〇 MV / MZ
 *  
 *  〇 EncEffType type  / setType
 *       type : Effect type
 *   - The effect type will be changed to the specified number
 *     only once next.
 * 
 *  〇 EncEffChar evId  / setCharacter
 *       evId : ID of the event that is the core of the effect
 *   - The effect will be executed around the specified character
 *     only once next.
 *     (-1:Player, 0:This Event, 1-:Event with specified ID)
 *   - This setting is valid only for effect type 1.
 *   
 *  〇 EncEffColor r g b  / setColor
 *       r g b : Effect color(RGB)
 *   - The effect will change to the specified color
 *     only once next.
 * 
 * ▼ Plugin command supplement (MZ)
 *  In the item to enter a numerical value, select the Text and
 *  write v[N] to refer to the variable N.
 * 
 * ▼ Effect type
 *  0 : Default
 *  1 : Breaks around the character
 *  2 : Break from the left side of the screen
 *  3 : The entire screen scatters to the front
 * 
 * ▼ Other
 *  - In effect type 1, if the main character is not specified,
 *    [Player] will be the center for random encounters,
 *    and [This Event] will be the center for
 *    the event command [Battle Processing].
 *  - When executed on a mobile device, some effects will be
 *    omitted due to weight reduction.
 * 
 * ================================
 * Mail : wood_penguin@yahoo.co.jp (@ is half-width)
 * Blog : http://woodpenguin.blog.fc2.com/
 * License : MIT license
 * 
 *  @command setType
 *      @desc Change the effect type only in the next battle.
 *      @arg type
 *          @desc 
 *          @type number
 *              @min 0
 *              @max 3
 *          @default 1
 *
 *
 *  @command setCharacter
 *      @desc Specify the main character for the next effect.
 * This setting is valid only for effect type 1.
 *      @arg character
 *          @desc -1:Player, 0:This event, 1-:Event with specified ID
 *          @type number
 *              @min -1
 *              @max 999
 *          @default 0
 *
 *  @command setColor
 *      @desc Specifies the color of the next effect.
 *      @arg color
 *          @desc R,G,B
 *          @default 255,255,255
 *
 * 
 *  @param Effect Type
 *      @desc 
 *      @type number
 *          @min 0
 *          @max 3
 *      @default 1
 * 
 *  @param Effect Color
 *      @desc R,G,B
 *      @default 255,255,255
 *

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