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MPP Encounter Effect - MPP_EncounterEffect.js
Plugin desc : Change the effect at the time of encounter to a special effect.
License : MIT License
Author : Mokusei Penguin
Website : http://woodpenguin.blog.fc2.com/
Desc page : https://woodpenguin.web.fc2.com/MV_Plugin/EncounterEffect.html
File name : MPP_EncounterEffect.js
Help of plugin :
* @target MV MZ * @plugindesc Change the effect at the time of encounter to a special effect. * @author Mokusei Penguin * @url * * @help [version 3.3.3] * This plugin is for RPG Maker MV and MZ. * * ▼ Plugin command * In the item to enter a numerical value, the variable N is * referred to by writing v[N]. * * 〇 MV / MZ * * 〇 EncEffType type / setType * type : Effect type * - The effect type will be changed to the specified number * only once next. * * 〇 EncEffChar evId / setCharacter * evId : ID of the event that is the core of the effect * - The effect will be executed around the specified character * only once next. * (-1:Player, 0:This Event, 1-:Event with specified ID) * - This setting is valid only for effect type 1. * * 〇 EncEffColor r g b / setColor * r g b : Effect color(RGB) * - The effect will change to the specified color * only once next. * * ▼ Plugin command supplement (MZ) * In the item to enter a numerical value, select the Text and * write v[N] to refer to the variable N. * * ▼ Effect type * 0 : Default * 1 : Breaks around the character * 2 : Break from the left side of the screen * 3 : The entire screen scatters to the front * * ▼ Other * - In effect type 1, if the main character is not specified, * [Player] will be the center for random encounters, * and [This Event] will be the center for * the event command [Battle Processing]. * - When executed on a mobile device, some effects will be * omitted due to weight reduction. * * ================================ * Mail : wood_penguin@yahoo.co.jp (@ is half-width) * Blog : http://woodpenguin.blog.fc2.com/ * License : MIT license * * @command setType * @desc Change the effect type only in the next battle. * @arg type * @desc * @type number * @min 0 * @max 3 * @default 1 * * * @command setCharacter * @desc Specify the main character for the next effect. * This setting is valid only for effect type 1. * @arg character * @desc -1:Player, 0:This event, 1-:Event with specified ID * @type number * @min -1 * @max 999 * @default 0 * * @command setColor * @desc Specifies the color of the next effect. * @arg color * @desc R,G,B * @default 255,255,255 * * * @param Effect Type * @desc * @type number * @min 0 * @max 3 * @default 1 * * @param Effect Color * @desc R,G,B * @default 255,255,255 *