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MPP Tpb Timeline - MPP_TpbTimeline.js

Plugin desc : The accumulated condition of the time gauges of all enemies and allies is displayed on one line.

License : MIT License

Author : Mokusei Penguin

Website : http://woodpenguin.blog.fc2.com/

Desc page : https://woodpenguin.web.fc2.com/MV_Plugin/TpbTimeline.html

File name : MPP_TpbTimeline.js

Help of plugin :

* @target MZ
 * @plugindesc The accumulated condition of the time gauges of all enemies and allies is displayed on one line.
 * @author Mokusei Penguin
 * @url 
 * 
 * @help [version 2.0.0]
 * This plugin is for RPG Maker MZ.
 * 
 * ▼ Plugin command details
 *  - In the item to enter a numerical value, select the text and
 *    write v[N] to refer to the variable N.
 *  
 *  〇 setIcon
 *       actorId   : Actor ID
 *       iconIndex : Icon Index
 *   - Change the icon number of the actor.
 *   - The default value is the ID of each actor.
 * 
 * ▼ Enemy note
 *  〇 <TimelineIcon:n>
 *   - Set the icon number when using the enemy icon image.
 * 
 * ▼ Material standard
 *  - Please put the material to be used in the img/system folder.
 *  
 *  〇 Actor icon image / Enemy icon image
 *   - For the icon image, make one block by arranging eight in the horizontal
 *     direction, and use the block that is lengthened vertically as much as
 *     necessary.
 *   - Set the height of the icon with the plugin parameters.
 * 
 * ▼ About automatic image generation
 *  - If the timeline image and actor and enemy icon images are
 *    not set, they will be automatically generated.
 *  - A walking character graphic is used for the actor’s icon image.
 *  - If the walking character graphic is specified, the icon image of the
 *    enemy will be used.
 * 
 * ================================
 * Mail : wood_penguin@yahoo.co.jp (@ is half-width)
 * Blog : http://woodpenguin.blog.fc2.com/
 * License : MIT license
 *
 *  @command setIcon
 *      @desc 
 *      @arg actorId
 *          @desc 
 *          @type actor
 *          @default 0
 *      @arg iconIndex
 *          @desc 
 *          @type number
 *          @default 0
 * 
 *  @command setTimelineVisible
 *      @desc 
 *      @arg visible
 *          @desc 
 *          @type boolean
 *          @default true
 * 
 * 
 *  @param Timeline
 *      @desc When changing to the vertical type, other parameters must be changed as well.
 *      @type struct<Timeline>
 *      @default {”Type”:”Horizontal”,”Image Name”:””,”X”:”64”,”Y”:”368”,”Start X”:”6”,”Wait Width”:”320”,”Action Width”:”128”}
 * 
 *  @param Actor Icon
 *      @desc 
 *      @type struct<ActorIcon>
 *      @default {”Image Name”:””,”Height”:”48”,”Origin X”:”0”,”Origin Y”:”-22”}
 * 
 *  @param Enemy Icon
 *      @desc 
 *      @type struct<EnemyIcon>
 *      @default {”Image Name”:””,”Height”:”48”,”Origin X”:”0”,”Origin Y”:”22”,”Symbol Type”:”letter”,”Symbol X”:”-9”,”Symbol Y”:”10”,”Symbol Size”:”16”}
 * 
 *  @param Enemy Origins
 *      @desc Set the center position of the enemy graphic to be displayed.
 *      @type struct<EnemyOrigins>[]
 *      @default [”{¥”Enemy Image¥”:¥”sv_enemies/Goblin¥”,¥”Origin X¥”:¥”68¥”,¥”Origin Y¥”:¥”29¥”}”]
 *      @parent Enemy Icon
 * 
 *  @param Battle Speed Rate
 *      @desc Time gauge increase rate(%)
 *      (100:Default)
 *      @type number
 *          @min 1
 *          @max 200
 *      @default 50
 * 
 *  @param Icon Stop At Force Action
 *      @desc The icon will not move while [Force Action] is running.
 *      @type boolean
 *      @default true
 *

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