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MPP Tpb Timeline - MPP_TpbTimeline.js
Plugin desc : The accumulated condition of the time gauges of all enemies and allies is displayed on one line.
License : MIT License
Author : Mokusei Penguin
Website : http://woodpenguin.blog.fc2.com/
Desc page : https://woodpenguin.web.fc2.com/MV_Plugin/TpbTimeline.html
File name : MPP_TpbTimeline.js
Help of plugin :
* @target MZ
* @plugindesc The accumulated condition of the time gauges of all enemies and allies is displayed on one line.
* @author Mokusei Penguin
* @url
*
* @help [version 2.0.0]
* This plugin is for RPG Maker MZ.
*
* ▼ Plugin command details
* - In the item to enter a numerical value, select the text and
* write v[N] to refer to the variable N.
*
* 〇 setIcon
* actorId : Actor ID
* iconIndex : Icon Index
* - Change the icon number of the actor.
* - The default value is the ID of each actor.
*
* ▼ Enemy note
* 〇 <TimelineIcon:n>
* - Set the icon number when using the enemy icon image.
*
* ▼ Material standard
* - Please put the material to be used in the img/system folder.
*
* 〇 Actor icon image / Enemy icon image
* - For the icon image, make one block by arranging eight in the horizontal
* direction, and use the block that is lengthened vertically as much as
* necessary.
* - Set the height of the icon with the plugin parameters.
*
* ▼ About automatic image generation
* - If the timeline image and actor and enemy icon images are
* not set, they will be automatically generated.
* - A walking character graphic is used for the actor’s icon image.
* - If the walking character graphic is specified, the icon image of the
* enemy will be used.
*
* ================================
* Mail : wood_penguin@yahoo.co.jp (@ is half-width)
* Blog : http://woodpenguin.blog.fc2.com/
* License : MIT license
*
* @command setIcon
* @desc
* @arg actorId
* @desc
* @type actor
* @default 0
* @arg iconIndex
* @desc
* @type number
* @default 0
*
* @command setTimelineVisible
* @desc
* @arg visible
* @desc
* @type boolean
* @default true
*
*
* @param Timeline
* @desc When changing to the vertical type, other parameters must be changed as well.
* @type struct<Timeline>
* @default {”Type”:”Horizontal”,”Image Name”:””,”X”:”64”,”Y”:”368”,”Start X”:”6”,”Wait Width”:”320”,”Action Width”:”128”}
*
* @param Actor Icon
* @desc
* @type struct<ActorIcon>
* @default {”Image Name”:””,”Height”:”48”,”Origin X”:”0”,”Origin Y”:”-22”}
*
* @param Enemy Icon
* @desc
* @type struct<EnemyIcon>
* @default {”Image Name”:””,”Height”:”48”,”Origin X”:”0”,”Origin Y”:”22”,”Symbol Type”:”letter”,”Symbol X”:”-9”,”Symbol Y”:”10”,”Symbol Size”:”16”}
*
* @param Enemy Origins
* @desc Set the center position of the enemy graphic to be displayed.
* @type struct<EnemyOrigins>[]
* @default [”{¥”Enemy Image¥”:¥”sv_enemies/Goblin¥”,¥”Origin X¥”:¥”68¥”,¥”Origin Y¥”:¥”29¥”}”]
* @parent Enemy Icon
*
* @param Battle Speed Rate
* @desc Time gauge increase rate(%)
* (100:Default)
* @type number
* @min 1
* @max 200
* @default 50
*
* @param Icon Stop At Force Action
* @desc The icon will not move while [Force Action] is running.
* @type boolean
* @default true
*