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MNKR KZR Element Chain State MZ - MNKR_KZR_ElementChainStateMZ.js
Plugin desc : Create a state that responds to an ally’s attack and performs a follow-up attack.
License : MIT License
Author : munokura
Website : http://x.com/munokura
Desc page : https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_KZR_ElementChainStateMZ.js
File name : MNKR_KZR_ElementChainStateMZ.js
Help of plugin :
@target MZ @url https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_KZR_ElementChainStateMZ.js @plugindesc Create a state that responds to an ally’s attack and performs a follow-up attack. @author munokura @license MIT License @help [State Settings] Write the following in the state’s memo field. <ElementChain:skillId,elementId> Enter the skill ID to activate in skillId, and the attribute ID that responds to elementId. [Setting the Next Target] If the target is a single target and that target is incapacitated, do you want to set a new target? Write <TargetNext> in the state’s memo field to specify a new target. A random target will be selected. Write <UntargetNext> in the state’s memo field to not specify a new target or activate the state. # Contact Information This is a plugin originally created for RPG Maker MV that has been adapted for use in MZ. Please contact the modifier for any inquiries. # Terms of Use MIT License. http://opensource.org/licenses/mit-license.php Modifications and redistribution are permitted without permission from the author, and there are no restrictions on usage (commercial, R18, etc.). @param NextTarget @text If the target is unable to fight @desc If the target becomes incapacitated, a new target will be set. @type boolean @default true