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MNKR TM Battler Ex MZ - MNKR_TMBattlerExMZ.js

Plugin desc : v2.0.0 Adds perspective and breathing to enemy characters.

License : MIT License

Author : munokura

Website : http://x.com/munokura

Desc page : https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_TMBattlerExMZ.js

File name : MNKR_TMBattlerExMZ.js

Help of plugin :

@target MZ
@url https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_TMBattlerExMZ.js
@plugindesc v2.0.0 Adds perspective and breathing to enemy characters.
@author munokura
@license MIT License

@help
How to Use:

This plugin adds the following effects to enemy character display:
- Enemies appearing at the top of the screen are displayed smaller
(perspective)
- Slowly zoom in and out repeatedly (breathing)
- Randomly flip left and right

Horizontal flipping is disabled in side view.
You can adjust the intensity of the effects for each enemy character by
entering tags in the enemy character’s memo field.

There are no plugin commands.

Memo Field (Enemy Character) Tags:

<scale:1>
Sets the magnification individually. Perspective effects will not be applied
to enemy characters with this tag.

<breathH:0.05>
Sets the breathing volume individually.

<noMirror>
Disables horizontal flipping.

# Contact Information
This is a plugin originally created for RPG Maker MV that has been adapted for
MZ.
Please contact the modifier for any inquiries.

# Terms of Use
MIT License.
http://opensource.org/licenses/mit-license.php
You may modify and redistribute this without permission from the author, and
there are no restrictions on its use (commercial, R18, etc.).

@param baseY
@text Base Y coordinate
@desc The Y coordinate where the magnification becomes 1x.
@type number
@default 400

@param breathH
@text Breathing magnification
@desc The volume of your breathing.
@default 0.05

@param mirrorRate
@text Probability of left-right reversal
@desc Probability of left-right reversal.
@default 0.40

@param breathStop
@text Breath-holding when incapacitated
@desc Stop breathing when incapacitated.
@type boolean
@on stop
@off Don’t stop
@default true

@param shakeEffect
@text Shake when damaged
@desc Replace the blinking effect with a shaking effect.
@type boolean
@on Shake effect
@off Blink effect
@default true

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