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MNKR TM Max Level MZ - MNKR_TMMaxLevelMZ.js
Plugin desc : You can increase the level cap during the game.
License : MIT License
Author : munokura
Website : http://x.com/munokura
Desc page : https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_TMMaxLevelMZ.js
File name : MNKR_TMMaxLevelMZ.js
Help of plugin :
@target MZ @url https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_TMMaxLevelMZ.js @plugindesc You can increase the level cap during the game. @author munokura @license MIT License @help You can increase the level cap during the game. Due to the specifications of RPG Maker MZ, errors will occur if the increased maximum level exceeds 99. It is unknown if another plugin, etc., is designed to support levels above 100. Plugin Commands: gainMaxLevel 1 5 # Increase actor 1’s level cap by 5 getMaxLevel 2 3 # Assign actor 2’s level cap (additional value) to variable 3 getMaxLevelPlus 2 3 # Assign actor 2’s level cap (additional value) to variable 3 # Contact Information This is a plugin originally created for RPG Maker MV that has been ported to MZ. Please contact the modifier for any inquiries. # Terms of Use MIT License. http://opensource.org/licenses/mit-license.php Modifications and redistribution are permitted without permission from the author, and there are no restrictions on usage (commercial, R18, etc.). @param maxMaxLevel @text Level Cap @desc Level limit including added value @type number @default 99 @min 1 @max 99 @command gainMaxLevel @text Actor level cap increase @desc Increases the actor level cap. @arg ActorId @text Actor ID @desc Specify the target actor ID. @type actor @default 1 @arg gain @text Increase @desc Specifies the increase in the level cap. @type number @default 1 @command getMaxLevel @text Assign the upper limit to a variable @desc Assign the actor’s maximum level to a variable. @arg ActorId @text Actor ID @desc Specify the target actor ID. @type actor @default 1 @arg VariableId @text Variable ID @desc Specify the variable ID to be assigned. @type variable @default 1 @command getMaxLevelPlus @text Assign the upper limit addition value to a variable @desc Assign the actor’s maximum level addition value to a variable. @arg ActorId @text Actor ID @desc Specify the target actor ID. @type actor @default 1 @arg VariableId @text Variable ID @desc Specify the variable ID to be assigned. @type variable @default 1