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MNKR Vitsuno Difficulty MZ - MNKR_Vitsuno_DifficultyMZ.js

Plugin desc : You will be able to change ability scores and reward multipliers depending on the difficulty level.

License : MIT License

Author : munokura

Website : http://x.com/munokura

Desc page : https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_Vitsuno_DifficultyMZ.js

File name : MNKR_Vitsuno_DifficultyMZ.js

Help of plugin :

@target MZ
@url https://raw.githubusercontent.com/munokura/MNKR-MZ-plugins/master/MNKR_Vitsuno_DifficultyMZ.js
@plugindesc You will be able to change ability scores and reward multipliers depending on the difficulty level.
@author munokura
@license MIT License

@help
# Function
Allows you to change stats and reward multipliers based on difficulty level.

# Plugin Commands
- Difficulty SetID Difficulty ID
- Change Difficulty ID
- Difficulty Next
- Increase Difficulty ID
- Difficulty Previous
- Decrease Difficulty ID

There are no plugin commands.

# Contact Information
This is a plugin originally created for RPG Maker MV ported for MZ.
Please contact the modifier for any inquiries.

# Terms of Use
MIT License.
http://opensource.org/licenses/mit-license.php
Modifications and redistribution are permitted without permission from the
author, and there are no restrictions on use (commercial, 18+, etc.).

@param Init Difficulty ID
@text Difficulty ID initial value
@desc The initial difficulty ID.
@type number
@default 2

@param Use Option
@text Options can be changed
@desc You can change the difficulty level during the game using the options.
@type boolean
@on Changeable
@off Immutable
@default true

@param Option Name
@text Optional Display Name
@desc An optional display name.
@default 難易度

@param Difficulty ID:1
@text Difficulty ID: 1

@param 1 : Name
@text Difficulty name
@desc Difficulty level name. (Leave blank if not in use.)
@default イージー
@parent Difficulty ID:1

@param 1 : Param Rate
@text Status Multiplier
@desc Status multiplier based on difficulty level.
@default 0.7,0.7,0.7,0.7,0.7,0.7,0.7,0.7
@parent Difficulty ID:1

@param 1 : Drop Rate
@text Reward multiplier
@desc Reward multiplier based on difficulty.
@default 1.0,1.0,1.0,1.0,1.0
@parent Difficulty ID:1

@param Difficulty ID:2
@text Difficulty ID: 2

@param 2 : Name
@text Difficulty name
@desc Difficulty level name. (Leave blank if not in use.)
@default ノーマル
@parent Difficulty ID:2

@param 2 : Param Rate
@text Status Multiplier
@desc Status multiplier based on difficulty level.
@default 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0
@parent Difficulty ID:2

@param 2 : Drop Rate
@text Reward multiplier
@desc Reward multiplier based on difficulty.
@default 1.0,1.0,1.0,1.0,1.0
@parent Difficulty ID:2

@param Difficulty ID:3
@text Difficulty ID: 3

@param 3 : Name
@text Difficulty name
@desc Difficulty level name. (Leave blank if not in use.)
@default ハード
@parent Difficulty ID:3

@param 3 : Param Rate
@text Status Multiplier
@desc Status multiplier based on difficulty level.
@default 1.3,1.3,1.3,1.3,1.3,1.3,1.3,1.3
@parent Difficulty ID:3

@param 3 : Drop Rate
@text Reward multiplier
@desc Reward multiplier based on difficulty.
@default 1.2,1.2,1.2,1.2,1.2
@parent Difficulty ID:3

@param Difficulty ID:4
@text Difficulty ID: 4

@param 4 : Name
@text Difficulty name
@desc Difficulty level name. (Leave blank if not in use.)
@default ベリーハード
@parent Difficulty ID:4

@param 4 : Param Rate
@text Status Multiplier
@desc Status multiplier based on difficulty level.
@default 1.6,1.6,1.6,1.6,1.6,1.6,1.6,1.6
@parent Difficulty ID:4

@param 4 : Drop Rate
@text Reward multiplier
@desc Reward multiplier based on difficulty.
@default 1.4,1.4,1.4,1.4,1.4
@parent Difficulty ID:4

@param Difficulty ID:5
@text Difficulty ID: 5

@param 5 : Name
@text Difficulty name
@desc Difficulty level name. (Leave blank if not in use.)
@default マニア
@parent Difficulty ID:5

@param 5 : Param Rate
@text Status Multiplier
@desc Status multiplier based on difficulty level.
@default 1.9,1.9,1.9,1.9,1.9,1.9,1.9,1.9
@parent Difficulty ID:5

@param 5 : Drop Rate
@text Reward multiplier
@desc Reward multiplier based on difficulty.
@default 1.6,1.6,1.6,1.6,1.6
@parent Difficulty ID:5

@param Difficulty ID:6
@text Difficulty ID: 6

@param 6 : Name
@text Difficulty name
@desc Difficulty level name. (Leave blank if not in use.)
@parent Difficulty ID:6

@param 6 : Param Rate
@text Status Multiplier
@desc Status multiplier based on difficulty level.
@default 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0
@parent Difficulty ID:6

@param 6 : Drop Rate
@text Reward multiplier
@desc Reward multiplier based on difficulty.
@default 1.0,1.0,1.0,1.0,1.0
@parent Difficulty ID:6

@param Difficulty ID:7
@text Difficulty ID: 7

@param 7 : Name
@text Difficulty name
@desc Difficulty level name. (Leave blank if not in use.)
@parent Difficulty ID:7

@param 7 : Param Rate
@text status
@desc Status multiplier based on difficulty level.
@default 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0
@parent Difficulty ID:7

@param 7 : Drop Rate
@text Reward multiplier
@desc Reward multiplier based on difficulty.
@default 1.0,1.0,1.0,1.0,1.0
@parent Difficulty ID:7

@param Difficulty ID:8
@text Difficulty ID: 8

@param 8 : Name
@text Difficulty name
@desc Difficulty level name. (Leave blank if not in use.)
@parent Difficulty ID:8

@param 8 : Param Rate
@text status
@desc Status multiplier based on difficulty level.
@default 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0
@parent Difficulty ID:8

@param 8 : Drop Rate
@text Reward multiplier
@desc Reward multiplier based on difficulty.
@default 1.0,1.0,1.0,1.0,1.0
@parent Difficulty ID:8

@command SetId
@text Change Difficulty ID
@desc Change the difficulty ID.
@arg DifficultyIdConst
@text Difficulty ID constant
@desc Please specify the difficulty ID.
@type number
@default 0
@arg DifficultyIdVariableId
@text Numerical variables
@desc Executes the value of the variable as a number, ignoring constants.
@type variable
@default 0

@command Next
@text Increase difficulty ID
@desc Increase the difficulty ID.

@command Previous
@text Decreased difficulty ID
@desc Lower the difficulty ID.

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