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Action Se - ActionSe.js
Plugin desc : Behavioral SE Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/ActionSe.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/ActionSe.js
File name : ActionSe.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/ActionSe.js @plugindesc Behavioral SE Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- ActionSe.js Plays a sound effect under specified conditions when an action begins. You can specify conditions such as skill type, skill ID, and whether the character is an enemy or ally. This plugin requires the base plugin ”PluginCommonBase.js.” ”PluginCommonBase.js” is located in the following folder under the RPG Maker MZ installation folder: dlc/BasicResources/plugins/official Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. @param seList @text Sound Effects List @desc A list of sound effects to play when an action is performed. If multiple conditions are met, the one defined above takes priority. @type struct<AudioSe>[] @default []