Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Animation Extend - AnimationExtend.js
Plugin desc : Animation Settings Extension Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/AnimationExtend.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/AnimationExtend.js
File name : AnimationExtend.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/AnimationExtend.js @plugindesc Animation Settings Extension Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- AnimationExtend.js Dynamically change the angle and number of frames when displaying MV-style animations. The variable values specified by the parameter numbers will be applied. This does not apply to Effekseer-style animations used in MZ. This plugin does not have any plugin commands. Terms of Use: You may modify and redistribute it without permission from the author, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. @param rotationVariableId @text Rotation angle variable number @desc Variable number to get the rotation angle (0-360) @type variable @default 0 @param frameVariableId @text Frame Number Variable Number @desc Variable number to get the number of frames (1-) of the animation. @type variable @default 0 @param scaleVariableId @text Magnification variable number @desc Variable number to get the magnification rate (100%) @type variable @default 0