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Auto Battle Customize - AutoBattleCustomize.js

Plugin desc : Automatic Battle Adjustment Plugin

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/AutoBattleCustomize.js

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/AutoBattleCustomize.js

File name : AutoBattleCustomize.js

Help of plugin :

@target MZ
@url https://github.com/triacontane/RPGMakerMV/tree/mz_master/AutoBattleCustomize.js
@plugindesc Automatic Battle Adjustment Plugin
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MZ-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----

AutoBattleCustomize.js

Adjusts the behavioral criteria for auto-battle.
This is not intended to provide an advanced AI.
The current function is to only consider skills with MP effects.

The default auto-battle specifications are as follows:

- Only uses skills with HP effects (excluding skills with usage effects or MP
effects only).

- For damage and recovery, uses the skill with the highest effect ratio to
maximum HP.

- Does not take skill cost (MP, TP) into consideration.

- Does not use items.

- Actions are determined only at the start of the turn.

This plugin requires the base plugin ”PluginCommonBase.js.”

”PluginCommonBase.js” is located in the following folder under the RPG Maker
MZ installation folder:

dlc/BasicResources/plugins/official

Terms of Use:
You may modify and redistribute this plugin without permission, and there are
no restrictions on its use (commercial, R18, etc.).

This plugin is now yours.

@param mpEffectRate
@text MP effect action adoption rate
@desc This is the degree to which skills that have an effect on MP are added to the list of possible uses. At a level of 100, the skill is considered to have the same effect as HP.
@type number
@default 0
@min 0
@max 100

@param updateBeforeAction
@text Updated just before the start
@desc Auto-combat actions and targets will be updated again just before the action.
@type boolean
@default false

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