Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Big Enemy - BigEnemy.js
Plugin desc : Giant Monster Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/BigEnemy.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/BigEnemy.js
File name : BigEnemy.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/BigEnemy.js @plugindesc Giant Monster Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- BigEnemy.js This plugin allows you to display giant monsters by forcing the bottom of the monster image to match the bottom of the screen. Set the enemy character’s memo field as follows: <BigEnemy> This plugin requires the base plugin ”PluginCommonBase.js.” ”PluginCommonBase.js” is located in the following folder under the RPG Maker MZ installation folder: dlc/BasicResources/plugins/official Terms of Use: You may modify and redistribute this plugin without permission, and there are no restrictions on its use (commercial, R18+, etc.). This plugin is now yours. @param animationOffsetY @text Animation Y Compensation @desc Adjusts the Y coordinate of bottom-aligned animations for giant monsters upward by the specified number of pixels. @type number @default 0