Welcome to PGMZ! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Conditional State - ConditionalState.js
Plugin desc : Conditional State Grant Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/ConditionalState.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/ConditionalState.js
File name : ConditionalState.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/ConditionalState.js @plugindesc Conditional State Grant Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- A state will be granted when the remaining HP or MP conditions are met. Enter the following in the memo field with the characteristic (※1). ※1 However, behavior when assigning tags to states has not been confirmed. <CS_UpperHP:30,4> # When current HP exceeds 30%, grants State [4]. <CS_UpperHp:30,4> # Same as above. <CS_LowerHP:40,5> # When current HP falls below 40%, grants State [5]. <CS_LowerHp:40,5> # Same as above. <CS_UpperMP:30,4> # When current MP exceeds 30%, grants State [4]. <CS_UpperMp:30,4> # Same as above. <CS_LowerMP:40,5> # When current MP falls below 40%, grants State [5]. <CS_LowerMp:40,5> # Same as above. <CS_UpperTP:30,4> # When current TP exceeds 30%, grants State [4]. <CS_UpperTp:30,4> # Same as above. <CS_LowerTP:40,5> # Grants State [5] when current TP falls below 40%. <CS_LowerTp:40,5> # Same as above. You can also specify the condition directly as a value instead of a percentage. <CS_UpperHPValue:30,4> # When current HP exceeds 30, grants State [4]. <CS_UpperHpValue:30,4> # Same as above. <CS_LowerHPValue:40,5> # When current HP falls below 40, grants State [5]. <CS_LowerHpValue:40,5> # Same as above. <CS_UpperMPValue:30,4> # When current MP exceeds 30, grants State [4]. <CS_UpperMpValue:30,4> # Same as above. <CS_LowerMPValue:40,5> # When current MP falls below 40, grants State [5]. <CS_LowerMpValue:40,5> # Same as above. <CS_UpperTPValue:30,4> # When current TP exceeds 30, grants State [4]. <CS_UpperTpValue:30,4> # Same as above. <CS_LowerTPValue:40,5> # Grants State [5] when current TP falls below 40. <CS_LowerTpValue:40,5> # Same as above While the similar plugin ”AutomaticState.js” sets it on a per-state basis, this plugin sets it on a per-battler basis. States specified by this plugin can be canceled by specifying a cancellation condition or using an event command, but they are not intended to be canceled by design. Please note. This plugin does not have a plugin command. Terms of Use: You may modify and redistribute this plugin without permission, and there are no restrictions on its use (commercial, R18+, etc.). This plugin is now yours.