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Effect Conditions - EffectConditions.js

Plugin desc : Effect conditional application plugin

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/EffectConditions.js

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/EffectConditions.js

File name : EffectConditions.js

Help of plugin :

@target MZ
@url https://github.com/triacontane/RPGMakerMV/tree/mz_master/EffectConditions.js
@plugindesc Effect conditional application plugin
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MZ-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----

EffectConditions.js

Sets the conditions for skill and item effects.
By entering the following in the database memo field, the effect set in [1]
will be applied only when the condition set by the identifier [cond01] is met.
<EffectCondition_1:cond01>
<EffectCond_1:cond01>

User and target tags are enabled when the specified tag is entered in the
database memo field (※1) with the feature.
If you enter ”aaa” as the parameter, enter ”<aaa>” in the memo field.

※1 Actor, Class, Weapon, Armor, State, Enemy Character

The following local variables can be used in scripts.
subject: User (Game_Battler)
target: Target (Game_Battler)
damage: Damage value (Number)

This plugin requires the base plugin ”PluginCommonBase.js.”
”PluginCommonBase.js” is located in the following folder under the RPG Maker
MZ installation folder:

dlc/BasicResources/plugins/official

Terms of Use:
You may modify and redistribute this plugin without permission from the
author, and there are no restrictions on its use (commercial, R18+, etc.).
This plugin is now yours.

@param conditionList
@text Condition List
@desc This is a list of settings for the conditions under which the effect is applied.
@type struct<Condition>[]
@default []

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