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Extra Gauge - ExtraGauge.js
Plugin desc : General gauge addition plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/ExtraGauge.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/ExtraGauge.js
File name : ExtraGauge.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/ExtraGauge.js @plugindesc General gauge addition plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- ExtraGauge.js You can display any number of additional gauges on each screen. Simply specify the current and maximum values via variables or scripts, and the gauges will automatically increase or decrease as the values change. Gauges are displayed above the picture and below the window on the map and battle screens, but above the window on other screens. You can also specify an original image for the gauge. The original image specifications and display specifications are as follows: - Image gauges are displayed above the current value display. - The display coordinates of the image gauge are aligned with the gauge background, with the top left coordinate aligned with the bottom picture. However, if the gauge background is hidden and a bottom picture is displayed, the top left coordinate will be aligned with the bottom picture. - Image gauges are cropped left and right to fit the current gauge value. Therefore, adding transparent margins to the left and right is not recommended. When used in conjunction with the Picture Display Priority Adjustment Plugin, the display priority cannot be set to anything other than 0. The base plugin ”PluginCommonBase.js” is required to use this plugin. ”PluginCommonBase.js” is located in the following folder under the RPG Maker MZ installation folder: dlc/BasicResources/plugins/official ”FontLoad.js” is required to use font specification. Click the ”Raw” button on the following page to download it: https://github.com/triacontane/RPGMakerMV/tree/mz_master/FontLoad.js To display a gauge on a screen created using a custom menu screen, Enter the ”Scene Identifier” value specified in the Custom Menu Plugin directly into the ”Target Scene” parameter. Terms of Use: You may modify and redistribute this plugin without permission, and there are no restrictions on its use (commercial, R18+, etc.). This plugin is now yours. @param GaugeList @text Gauge List @desc A list of gauges to add to each screen. @type struct<Gauge>[] @default [] @param PriorityMap @text Display Priority (Map) @desc The display priority of the gauge image on the map screen. @type select @default 0 @option 0: Front (not affected by screen fade-out) @value 0 @option 1: Above the picture @value 1 @option 2: Below the picture @value 2 @option 3: Above the character @value 3 @option 4: Same as the character @value 4 @option 5: Under the character @value 5 @param PriorityBattle @text Display Priority (Battle) @desc The display priority of the gauge image on the battle screen. @type select @default 0 @option 0: Front (not affected by screen fade-out) @value 0 @option 1: Above the picture @value 1 @option 2: Below the picture @value 2 @option 3: Under Butler @value 3