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Kill Bonus - KillBonus.js

Plugin desc : Kill Bonus Plugin

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/KillBonus.js

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/KillBonus.js

File name : KillBonus.js

Help of plugin :

@target MZ
@url https://github.com/triacontane/RPGMakerMV/tree/mz_master/KillBonus.js
@plugindesc Kill Bonus Plugin
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MZ-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----

KillBonus.js

You can earn rewards upon defeating an enemy.

The main rewards are as follows:

- Parameter recovery

- Reward rate, acquisition rate variation

- Variable addition, script execution

- State assignment

- Animation display

You can create states and equipment that restore HP or MP upon defeating an
enemy.

Specify the specific rewards in the plugin parameters.


Enter the following in the memo field for the actor, class, weapon, state,
enemy character, or skill:


bonus01: Identifier specified in the plugin parameters
<Kill Bonus:bonus01>
<KillBonus:bonus01>

If the ”defeating” party has the bonus trait, they will earn a kill bonus.

*1 If multiple kill bonuses are active, the highest value will be used for the
experience point, money rate, and drop rate.

*2 Specifying 0 for the drop rate will use the default drop rate specified in
the database.

Terms of Use:
You may modify and redistribute this plugin without permission from the
author, and there are no restrictions on its use (commercial, 18+, etc.).
This plugin is now yours.

@param bonusList
@text Bonus Settings List
@desc This is a list of defeat bonus settings.
@type struct<Setting>[]
@default []

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