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Motion Customize - MotionCustomize.js

Plugin desc : Motion Customization Plug-in

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/MotionCustomize.js

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/MotionCustomize.js

File name : MotionCustomize.js

Help of plugin :

@target MZ
@url https://github.com/triacontane/RPGMakerMV/tree/mz_master/MotionCustomize.js
@plugindesc Motion Customization Plug-in
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MZ-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----

MotionCustomize.js

Replace specific actor motions with any other motion you like.
You can change defensive motions when in a specific state, or attack motions
when equipped with a specific weapon.

Enter the following in the memo field for the actor, class, weapon, armor, or
state:
<motion:id> # Changes to the motion with identifier [id].
<motion:id> # Same as above

This plugin requires the base plugin ”PluginCommonBase.js.”
”PluginCommonBase.js” is located in the following folder under the RPG Maker
MZ installation folder:
dlc/BasicResources/plugins/official

Terms of Use:
You may modify and redistribute this plugin without permission, and there are
no restrictions on its use (commercial, 18+, etc.).
This plugin is now yours.

@param motions
@text Motion Settings
@desc This is the motion change setting. Specify it in the memo field in the format <motion:id>.
@type struct<Motion>[]
@default []

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