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Parallel Bgs - ParallelBgs.js
Plugin desc : BGS parallel playback plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/ParallelBgs.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/ParallelBgs.js
File name : ParallelBgs.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/ParallelBgs.js @plugindesc BGS parallel playback plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- ParallelBgs.js Play multiple BGS in parallel. By changing the BGS playback line using the plugin command, you can play a new BGS while the original BGS continues playing. You can individually adjust the volume, pitch, and left/right balance of each BGS playing in parallel. The default playback line is [1]. There is no limit to the number of lines, but trying to play too many BGS simultaneously may affect performance. Note that the auto-play BGS specified in the map will have a fixed line of [1]. Terms of Use: You may modify and redistribute this plugin without permission, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. @command CHANGE_LINE @text Line change @desc Changes the playing line of the current BGS. BGS with different playing lines can be played in parallel. @arg line @text Line Number @desc The line number of the BGS to change. @type number @default 1 @command ALL_STOP @text Full stop @desc Stops all background music currently playing. @command FADEOUT_FOR_SE @text Fade out when SE is played @desc The background music will automatically fade out when the sound effect is played. @arg type @text Fade-out type @desc How to fade out. @type select @default 1 @option 0: Play the SE normally without fading out. @value 0 @option 1: The fade-out will start simultaneously with the SE playing. @value 1 @option 2: The SE will play after the fade-out is complete. @value 2 @arg fadeTime @text Fade Time @desc The time (in frames) it takes for the automatic fade out. @type number @default 60