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Party Command Scene - PartyCommandScene.js
Plugin desc : Party Command Scene Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/PartyCommandScene.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/PartyCommandScene.js
File name : PartyCommandScene.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/PartyCommandScene.js @plugindesc Party Command Scene Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- PartyCommandScene.js Transitions to any specified scene from a party command during battle. It may work with scenes added by other plugins, but we cannot guarantee its operation. Using it in non-turn-based modes (especially time-progression (active)) is generally not recommended (as it may have unknown side effects). To transition to a scene created with the Custom Menu Creation Plugin, Please enter the scene identifier directly. If you transition to the menu screen, you will not be able to select save or quit the game. Also, items that trigger common events will not be available. This plugin requires the base plugin ”PluginCommonBase.js.” ”PluginCommonBase.js” is located in the following folder under the RPG Maker MZ installation folder: dlc/BasicResources/plugins/official Terms of Use: You may modify and redistribute this plugin without permission, and there are no restrictions on its use (commercial, R18, etc.). This plugin is now yours. @param SceneList @text Scene List @desc This is a list of scenes that can be transitioned to using party commands. @type struct<Scene>[] @default []