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Party Command Scene - PartyCommandScene.js

Plugin desc : Party Command Scene Plugin

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/PartyCommandScene.js

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/PartyCommandScene.js

File name : PartyCommandScene.js

Help of plugin :

@target MZ
@url https://github.com/triacontane/RPGMakerMV/tree/mz_master/PartyCommandScene.js
@plugindesc Party Command Scene Plugin
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MZ-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----

PartyCommandScene.js

Transitions to any specified scene from a party command during battle.
It may work with scenes added by other plugins, but we cannot guarantee its
operation.

Using it in non-turn-based modes (especially time-progression (active)) is
generally not recommended (as it may have unknown side effects).

To transition to a scene created with the Custom Menu Creation Plugin,
Please enter the scene identifier directly.

If you transition to the menu screen, you will not be able to select save or
quit the game.
Also, items that trigger common events will not be available.

This plugin requires the base plugin ”PluginCommonBase.js.”
”PluginCommonBase.js” is located in the following folder under the RPG Maker
MZ installation folder:
dlc/BasicResources/plugins/official

Terms of Use:
You may modify and redistribute this plugin without permission, and there are
no restrictions on its use (commercial, R18, etc.).
This plugin is now yours.

@param SceneList
@text Scene List
@desc This is a list of scenes that can be transitioned to using party commands.
@type struct<Scene>[]
@default []

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