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Skill Change - SkillChange.js
Plugin desc : Skill Change Plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/SkillChange.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/SkillChange.js
File name : SkillChange.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/SkillChange.js @plugindesc Skill Change Plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- SkillChange.js When a skill is used under the specified conditions, it will transform into a different skill and activate. This is determined just before the skill is activated. If the MP and other costs consumed by the transformed skill are insufficient, the skill will not change. This plugin requires the base plugin ”PluginCommonBase.js.” ”PluginCommonBase.js” is located in the following folder under the RPG Maker MZ installation folder: dlc/BasicResources/plugins/official Terms of Use: You may modify and redistribute this plugin without permission, and there are no restrictions on its use (commercial, 18+, etc.). This plugin is now yours. @param skillList @text Skill Change List @desc This is a list of skill change conditions and the resulting skills. If multiple identical skill IDs are specified, the one at the bottom of the list will take priority. @type struct<Skill>[] @default [] @param itemList @text Item Change List @desc A list of the conditions for changing items and the items they will change into. If multiple identical item IDs are specified, the one at the bottom of the list will take priority. @type struct<Item>[] @default [] @param changeMessage @text Change Message @desc This is the message that will be displayed in the battle log when a skill changes. @default %1の%2が%3に変化した! @param changeAnimation @text Change animation @desc The animation ID that will be displayed when the skill changes. @type animation @default 0