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Status Bust Image - StatusBustImage.js
Plugin desc : Bust-up display plugin
License : MIT License
Author : Triacontane
Website : https://triacontane.blogspot.com
Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/StatusBustImage.js
Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/StatusBustImage.js
File name : StatusBustImage.js
Help of plugin :
@target MZ @url https://github.com/triacontane/RPGMakerMV/tree/mz_master/StatusBustImage.js @plugindesc Bust-up display plugin @author Triacontane @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/triacontane-MZ-plugins ). Original plugin by Triacontane. Please check the latest official version at: https://triacontane.blogspot.com ----- Displays a bust-up image for each actor on the status screen. You can freely adjust the display position, with the feet as the origin. The same bust-up image can also be displayed on the equipment screen and skill screen. However, since there is not enough space on the default screen size, please change the screen size as necessary. The same bust-up image can also be displayed on the main menu screen, but only the ”first actor” will be displayed. This is mainly used when there is only one actor. Specify the following in the actor’s memo field. <SBIImage:file> # /img/pictures/file.png will be displayed. <SBIImage:file> # Same as above <SBIRect:0,0,100,100> # The image will be cropped and displayed in the specified rectangle (X coordinates, Y coordinates, width, height). (Comma separated) <SBIImageZoomX:100> # Sets the horizontal zoom ratio of the image. <SBIImageScaleX:100> # Same as above <SBIImageScaleY:100> # Sets the vertical scale of the image. <SBIImageScaleY:100> # Same as above You can also display multiple additional variations in the memo field below. <SBIAddImage1:file2> # Displays /img/pictures/file2.png. <SBIAddImage1:file2> # Same as above <SBIAddCondition1:¥v[1] === 3> # The additional image is displayed only when variable [1] is equal to [3]. <SBIAddCond1:¥v[1] === 3> # Same as above <SBIAddPosX1:30> # Sets the X coordinate of the additional image to [30]. <SBIAddPosX1:30> # Same as above <SBIAddPosY1:30> # Sets the Y coordinate of the additional image to [30]. <SBIAddPosY1:30> # Same as above <SBI Additional Coordinate Scale X1:100> # Sets the horizontal scale of the additional image. <SBIAddPosScaleX1:100> # Same as above <SBI Additional Coordinate Scale Y1:100> # Sets the vertical scale of the additional image. <SBIAddPosScaleY1:100> # Same as above To display multiple additional images, change the last number to [2] or higher. The specified coordinates are relative to the base of the base image. The inequality sign ”>” cannot be used in the calculation formula. You can use ”<”. You can add images for each equipment, state, and job. Specify each in the database memo field as follows: <SBIImage:item> # /img/pictures/item.png will be displayed. <SBIImage:item> # /img/pictures/item.png will be displayed. <SBIPosX:30> # Sets the X coordinate of the equipment image to [30]. <SBI Coordinate X:30> # Sets the X coordinate of the equipment image to [30]. <SBIPosY:30> # Sets the Y coordinate of the equipment image to [30]. <SBI Coordinate Y:30> # Sets the Y coordinate of the equipment image to [30]. <SBIPosZ:3> # Sets the Z coordinate of the equipment image to [3]. <SBI Coordinate Z:3> # Sets the Z coordinate of the equipment image to [3]. <SBI Rect:0,0,100,100> # Displays the image cropped to the specified rectangle (X coordinate, Y coordinate, width, height). (Comma separated) <SBIScaleX:100> # Sets the horizontal scale of the equipment image. <SBI Scale X: 100> # Same as above <SBI Scale Y: 100> # Sets the vertical scale of the equipment image. <SBI Scale Y: 100> # Same as above The specified coordinates are relative to the base image’s feet. The larger the Z coordinate, the closer the image will be displayed. If not specified, it will default to [1]. The Z coordinate of the actor image is fixed at [0]. You can also change images and videos by executing plugin commands. Use this if you want to replace them as the story progresses. Terms of Use: You may modify and redistribute this plugin without permission from the author, and there are no restrictions on its use (commercial, R18, etc.). This plugin is now yours. @param 画像X座標 @text Image X coordinate @desc This is the X coordinate (origin under the feet) where the bust-up image is displayed. @default 640 @param 画像Y座標 @text Image Y coordinate @desc This is the Y coordinate (origin under the feet) where the bust-up image is displayed. @default 620 @param 装備_画像X座標 @text Equipment_Image X coordinate @desc This is the X coordinate (foot origin) for displaying the bust-up image on the equipment screen. If not specified, it will not be displayed. @param 装備_画像Y座標 @text Equipment_Image Y coordinate @desc This is the Y coordinate (foot origin) for displaying the bust-up image on the equipment screen. If not specified, it will not be displayed. @param スキル_画像X座標 @text Skill_Image X coordinate @desc This is the X coordinate (foot origin) for displaying the bust-up image on the skill screen. If not specified, it will not be displayed. @param スキル_画像Y座標 @text Skill_Image Y coordinate @desc This is the Y coordinate (foot origin) for displaying the bust-up image on the skill screen. If not specified, it will not be displayed. @param メイン_画像X座標 @text Main_Image X coordinate @desc This is the Y coordinate (foot origin) for displaying the bust-up image on the main menu screen. If not specified, it will not be displayed. @param メイン_画像Y座標 @text Main_Image Y coordinate @desc This is the Y coordinate (foot origin) for displaying the bust-up image on the main menu screen. If not specified, it will not be displayed. @param 表示優先度 @text Display priority @desc This is the display priority of bust-up images. @type select @default 0 @option Under the window @value 0 @option Above the window @value 1 @param ベース画像原点 @text Base Image Origin @desc The origin of the base image. @type select @default 2 @option upper left @value 0 @option center @value 1 @option foot @value 2 @param 追加画像原点 @text Additional Image Origin @desc This is the origin of nostalgic images and equipment images. @type select @default 2 @option upper left @value 0 @option center @value 1 @option foot @value 2 @command IMAGE_CHANGE @text Image replacement @desc Replace the actor’s bust image. @arg actorId @text Actor ID @desc The actor ID to be replaced. @type actor @default 1 @arg fileName @text File name @desc The image file to replace. @type file @dir img/pictures