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Trigger On Equip And State - TriggerOnEquipAndState.js

Plugin desc : Variable manipulation plugin when changing equipment

License : MIT License

Author : Triacontane

Website : https://triacontane.blogspot.com

Desc page : https://github.com/triacontane/RPGMakerMV/tree/mz_master/TriggerOnEquipAndState.js

Download Page : https://raw.githubusercontent.com/munokura/triacontane-MZ-plugins/refs/heads/main/TriggerOnEquipAndState.js

File name : TriggerOnEquipAndState.js

Help of plugin :

@target MZ
@url https://github.com/triacontane/RPGMakerMV/tree/mz_master/TriggerOnEquipAndState.js
@plugindesc Variable manipulation plugin when changing equipment
@author Triacontane
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/triacontane-MZ-plugins ).
Original plugin by Triacontane.
Please check the latest official version at:
https://triacontane.blogspot.com
-----

You can now manipulate variables and switches when equipping or detaching
equipment or states.
Equipping or detaching switches will toggle ON/OFF, and variables will
increase or decrease in value.
Control characters can be used for the target and setting value.
If the target actor leaves the party, the switch will turn OFF.

This plugin requires the base plugin ”PluginCommonBase.js.”
”PluginCommonBase.js” is located in the following folder under the RPG Maker
MZ installation folder:
dlc/BasicResources/plugins/official

Terms of Use:
You may modify and redistribute this plugin without permission, and there are
no restrictions on its use (commercial, R18+, etc.).
This plugin is now yours.

@param list
@text Operation target list
@desc A list of weapons and states that can be controlled.
@type struct<Record>[]
@default []

@param battleMemberOnly
@text Combat members only
@desc Actors that can be controlled are limited to battle members.
@type boolean
@default false

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